Wednesday - Friday, March 20-22, 2019

Join the game industry's top audio professionals to share knowledge and experience from the real-world addressing audio's unique aesthetic, technical, business, and logistical problems. 

Register for an Audio Conference Track+Tutorial pass ($799) to attend the Audio Bootcamp XVIII (Tues.) and GDC Conference sessions labeled Audio Track (Wed.-Fri).

Register for an All Access pass to choose from all Audio sessions in GDC Summits, VRDC, and other GDC Conference Tracks.

Featured 2018 Audio Conference Sessions

'Destiny 2': Linear Music in an Open World

Skye Lewin (Bungie), C Paul Johnson (Trigger Volume, Inc.), Michael Sechrist (Bungie)

The Audio Journey of 'Rocket League': From Side Project to Blockbuster

Michael Ault (Psyonix)

How Sound Tells the Story of 'Night in the Woods'

Em Halberstadt (A Shell in the Pit)

Game Audio Sessions at GDC 2019

Related Tutorials (M-T)

Audio Bootcamp XVIII (T)

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Artists  |   Tools   |   Visual Effects   |   Tutorials Overview




Connecting the Global Game Development Community