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One-Day Summit | Monday or Tuesday | March 16-17, 2020

Learn UX design and strategy best practices to improve overall quality and increase the likelihood that your game will create and sustain engagement in the UX Summit. UX helps ensure that the design and business intent of your game is the one ultimately experienced by your target audience. Learn about all facets of the user experience discipline in the video game industry using knowledge from cognitive science, psychology, and application of research findings.

GDC 2019 highlights include...

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

Marie Jasmin (Bethesda)

From Zero to Hero: Visualizing Player Progression within UI/UX

Steph Chow (XAMA Creative)

Tackling Audience Experiences in Games

Johanna Pirker (Graz University of Technology)
Rainer Angermann (Rarebyte)




Connecting the Global Game Development Community