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Fez, Woolsey, Failure Workshop sessions added to GDC 2012 Summits

In the latest update for the 2012 Game Developers Conference, show organizers have revealed three new specialized Summit talks, including a technical postmortem of Polytron's Fez, a localization overview with legendary translator Ted Woolsey, and the indie-focused Failure Workshop.

These talks join an already jam-packed lineup for the show's eight specialized Summits, which cover emerging or otherwise influential sectors of the game industry, from Independent Games to Localization and beyond.

The Summits will take place during the first two days of GDC 2012 -- from Monday, March 5 through Tuesday, March 6 at the Moscone Center in San Francisco.

Those interested in checking out all of the exciting Summit content can do so by registering for an All-Access or Summits & Tutorials pass on the official GDC website (a specialized Independent Games Summit pass is also available).

The following are some of the newest sessions to be added to the GDC 2012 Summits:

- Within the Independent Games Summit, programmer Renaud Bedard of Polytron Corporation will host "Cubes All the Way Down: Fez Technical Postmortem." Here, Bedard will outline the challenges of bringing the highly-anticipated IGF nominee Fez to life, while sharing some lessons learned from the game's four year development cycle.

- Over in the Localization Summit, former Squaresoft translation guru Ted Woolsey (Final Fantasy series) and industry veteran Matt Whiting (both from Microsoft Studios) will go over the history of video game localization, while offering a look at emerging trends in the practice. The talk, "Game Localization: Using the Past to Understand the Present and Predict the Future," will begin with a look at the early 90's, and will eventually look toward the future to evaluate the viability of machine translation, crowd sourcing, and more.

- Finally, the popular "Failure Workshop" will return to the Independent Games Summit this year to provide a platform for key indie devs to outline their missteps and lessons learned from some of their most recent projects.

The Indie Fund's Ron Carmel will host this year's proceedings, and
participating developers include Scott Anderson and Steve Swink (Enemy
Airship, discussing Shadow Physics), Jamie Cheng (Klei Entertainment/Shank, discussing Sugar Rush), Amir Rao (Supergiant Games, discussing changed elements in Bastion), and Colin Northway (Fantastic Contraption, discussing multiple projects).

Previewing GDC 2009: Inside The Design Track

[In the third of a series picking out the most notable Game Developers Conference 2009 lectures, sister site Gamasutra examines the Game Design Track, with newly added talks from the World of Warcraft: Wrath Of The Lich King, Mass Effect 2, and Warhammer Online creators.]
Game Developers Conference 2009 (organized by Gamasutra parent company Think Services) is set to take place in San Francisco's Moscone Center from March 23 to 27, 2009.
With nearly 280 sessions now confirmed for GDC 2009, we'll be taking a track by track look at the conference's line-up over the next few weeks.
Third on the list is GDC's Game Design Track, which will help attendees "understand and exploit the possibilities of new technologies," and also explore the "challenges and ramifications of the interaction between new technologies and established techniques."
Notable highlights thus far announced for this track are as follows:

 

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