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GDC Vault Debuts Free Playdom, AI Rant, Humble Bundle Sessions

The GDC Vault service
has debuted several free videos from the Game Developers Conference
2011, featuring Playdom's Raph Koster on whether social games are truly
social, a rant on game AI, and a retrospective look at the forces behind
the successful Humble Indie Bundle.

These talks join recently-debuted free videos from GDC founder Chris Crawford, Bungie's David Aldridge, and Maxis veteran Stone Librande, as well as the much-watched classic postmortem series as part of GDC 2011's 'free recordings' section on GDC Vault.

The following free lectures include highlights from the conference's
notable Summits, which covered topics such as social and online games,
AI, independent games, and more.

The first talk offered for free is a lecture from Playdom's Raph Koster dubbed, "Social Mechanics for Social Games." In this session, Koster picks apart the interpersonal interactions that take place within online social titles.

As he notes in his talk, "Many have accused social games of not
really being social. But they are underpinned by many classic social
mechanics that drive interaction and community-building. Some of these
have been proven to work in other genres such as MMOs and are beginning
to filter into the social games market; others are easily visible and
quite familiar in real life, but have yet to be seen in the design of
social games."

GDC Vault Adds Free Crawford, Halo: Reach, Maxis Lectures

The GDC Vault service has debuted free video talks from Game Developers Conference 2011, including Chris Crawford's much-acclaimed 'In Days Of Yore' talk, plus a 2-hour Halo: Reach tech talk and Maxis' Stone Librande on board games for his kids.

These talks add to recent free videos from Jane McGonigal, Monaco's Andy Schatz on winning the IGF, and Playdom's Scott Jon Siegel, as well as the much-watched classic game postmortem series as part of GDC 2011's 'free recordings' section.

The following lectures from GDC 2011's acclaimed Main Conference -- which were some of the highlights of this year's February 28th-March 4th show in San Francisco -- are being made free at this time:

The talk 'In Days of Yore' sees original CGDC founder and legendary game designer Chris Crawford (Balance Of Power) present a powerful talk on the earliest days of making games, "times of technological swashbuckling, shoestring budgets, amateur designers, amateurish products, and wild experimentation."

As Crawford (pictured) notes for this special 'GDC 25' talk: "Just getting things to move around on the screen was a huge technical challenge. Nobody knew what the hell they were doing, but everybody knew that we were creating a new medium and a new industry... You'll be amazed by the differences -- and stunned by the similarities."

GDC Vault Adds Free 'GDC 25' Videos From McGonigal, Schatz, Siegel

The GDC Vault service has debuted free video talks from Game Developers Conference 2011's Summits, including Jane McGonigal on "no stinkin' badges", Monaco's Andy Schatz on winning the IGF, and Playdom's Scott Jon Siegel on making City Of Wonder.

These talks add to acclaimed lectures from Frank Lantz and Charlie Cleveland, as well as the much-watched classic game postmortem series as part of GDC 2011's 'free recordings' section.

The following lectures from GDC 2011's wide range of emerging market Summits -- which were some of the highlights of this year's February 28th-March 4th show in San Francisco -- are being made free at this time:

In the first newly available GDC Vault video, Social Chocolate's Jane McGonigal presents a Serious Games Summit keynote named 'We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamification'.

The talk from the ARG designer and author of 'Reality Is Broken' suggests: "Plenty of game developers think gamification sounds cynical and opportunistic -- a way to motivate gamers to do something they' ordinarily avoid... What we need now is a more holistic and whole-hearted approach to using game design to transform reality."

Another highly rated talk being made available for free in video form on GDC Vault is 'How to Win the IGF in 15 Weeks or Less', Andy Schatz's heartfelt explanation of how he entered heist game Monaco into the 2010 Independent Games Festival after just 6 weeks of one-person work -- and unexpectedly came out with the Grand Prize.

Using his Facebook status updates and explaining his state of mind, longtime indie Schatz explains "how design-by-brownian-motion can not only lead to a better finished product, but a faster schedule as well," with a spontaneous playtest of his acclaimed title jammed into the end of his Independent Games Summit lecture.

GDC Vault Adds Free 'GDC 25' Video Lectures From Lantz, Cleveland

The GDC Vault service has debuted more free video talks from the 25th Game Developers Conference in San Francisco, including Frank Lantz evocatively exploring poker and Go, and Natural Selection's Charlie Cleveland on 'The 1-Hour Video Game MBA'.

Adding to the classic game postmortem series and sponsored video lectures available in GDC 2011's 'free recordings' section, the two new lectures are part of regular free video updates from all GDC shows this year.

Firstly, in an acclaimed talk from Area/Code co-founder Frank Lantz (pictured), 'Life and Death and Middle Pair: Go, Poker and the Sublime', now available for free on GDC Vault, the veteran game designer and educator presents why "Go and Poker are epic, world-changing games, they have spanned generations, and absorbed entire lifetimes of passionate study and play."

As Lantz's description for his inspirational lecture explains: "This talk will seek to understand how a handful of black and white stones and a deck of cards can demonstrate the immense scope and sublime power of games."

Secondly, Unknown Worlds Entertainment founder Charlie Cleveland (Natural Selection 2) presented 'The One-Hour Video Game MBA' at GDC 25, another well-received lecture described as a swift, focused business lesson for game creators.

GDC Vault Debuts 'Classic Postmortem' Videos, GDC 2011 Lectures

The GDC Vault service has debuted both free and subscriber-only video, audio and slides from the 25th Game Developers Conference in San Francisco, including free Doom, Populous and Out Of This/Another World postmortem videos.

Following the conclusion of the record 19,000-person game creation conference, the classic game postmortem series is now available in GDC 2011's 'free recordings' section, alongside free sponsored video lectures and slides.

Some of the many highlights of the hour-long set of 11 postmortem lectures by seminal game industry figures include Eric Chahi's standing-ovation talk on the making of Out Of This World/Another World, as well as John Romero and Tom Hall on the creation of id Software's Doom and Will Wright discussing the crafting of Raid On Bungeling Bay, whose editor inspired his work on SimCity.

With Ron Gilbert talking Maniac Mansion, Peter Molyneux examining the making of Populous, and Toru Iwatani on the creation of Pac-Man (pictured) - with English and Japanese audio versions - the postmortems are rounded out by other free videos on the making of Elite, Marble Madness, Bejeweled, Pitfall! and Prince Of Persia by their renowned creators.

Also now available is free video of Satoru Iwata's GDC 2011 keynote, named 'Video Games Turn 25: A Historical Perspective and Vision For The Future', as well as nearly 30 specially video-recorded sponsor videos from major companies like Google, PayPal, Intel, Nvidia, Digital River and more.

These free video talks, which include high-quality panels about monetization, rendering, 3D stereoscopy and other subjects, are all freely available after filling in a brief registration form. GDC organizers have also made available over 150 slides from GDC 2011 presenters, including many of the biggest talks.

GDC Vault Debuts Invitation-Only Beta For Individual Subscribers

The GDC Vault, which holds hundreds of streaming video, audio and slides-based presentations to the multiple Game Developers Conference yearly events, has opened Beta invitations to individuals for a yearly subscription.

Though it was available to All-Access GDC Pass holders and to group subscribers over the past few months -- and entire studio and school subscriptions are still available, a limited-time Beta offer for individuals is now in place.

For a limited initial period only, the invite-only GDC Vault individual subscription Beta will offer a year's access to hundreds of specially recorded videos of the top Game Developers Conference talks, for less than the price of a GDC Main Conference pass.

The free section of GDC Vault showcases just a fraction of the content recorded by GDC organizers, with Vault subscription-only audio recordings currently stretching back to GDC 2004, and subscriber-exclusive synced video, audio and slides starting during GDC 2009.

With the majority of the content from Game Developers Conference 2009 and every GDC event in 2010 to be recorded in video form, a total of nearly 400 hours of GDC talks are already available to Vault subscribers, allowing those who missed out on specific programming, design, business, art, or audio talks to catch up in full.

GDC Vault Adds Free Guild Wars 2, ESA Talks, 65 New Lectures For Subscribers

GDC Vault has debuted both free and subscriber-only videos from August's GDC Europe event in Cologne. Free-to-watch talks feature ArenaNet's Guild Wars 2 and notables from the ESA, Remedy and Crytek on building grassroots political support for games.

Following the successful Europe-wide developer event that ran alongside Gamescom last month, organizers of the Game Developers Conference series of events are making specially recorded versions of the talks available -- while also archiving all of the GDC Europe content in video form for future use and study.

These new free talks debut alongside an update making available over 65 lecture videos from GDC Europe for subscribers at the GDC Vault website. The site features video technology that allows users to simultaneously view a presenter's slides alongside video and audio of their presentation.

The two free GDC Europe-related videos currently debuting on the site are as follows:

- In 'Designing Guild Wars 2's Dynamic Events', ArenaNet's Guild Wars 2 lead designer Eric Flannum and lead content designer Colin Johanson outline how the industry's attitude to content in games in the MMORPG genre has evolved over time.

The duo discuss the inspiration for -- and the implementation challenges of -- their Dynamic Events system in the much-awaited PC MMO, "with the goal of creating an exciting, living, breathing online world that encourages social interaction between players."

GDC Vault Adds Indie Gamemaker Rant, New Site Features

Continuing the Game Developers Conference 2010 free video lecture series, organizers have debuted the 'Indie Gamemaker Rant' from the 2010 Independent Games Summit, also adding multiple new site navigation features.

The new lecture, highly rated by GDC attendees, is part of a free update published at the GDC Vault website, and features video technology that allows users to simultaneously view a presenter's slides alongside video and audio of their presentation.

The well-received 'Indie Gamemaker Rant' is now available for free video streaming, and was described by its creators at the time as: "A series of exquisite [five-minute] rants by notable indie game creators. Experience different points of view on indieness, art, beauty, and the future presented by an all star cast of international friends."

As a detailed Destructoid write-up on the hour-long set of microlectures described, presenters on a host of fascinating topics included Adam Saltsman (Canabalt, pictured), Jonatan Soderstrom (aka Cactus), Anna Anthropy (aka Auntie Pixelante), Jarrad Woods (Captain Forever), Offworld editor [and now IGF Chairman] Brandon Boyer, Randy Smith (Spider: The Secret of Bryce Manor), Nathan Vella (Critter Crunch), Craig D. Adams (Superbrothers), Tommy Refenes (Super Meat Boy), Robin Hunicke (thatgamecompany), Ryan O'Donnell (Co-Op/Area 5 Media) and Babsi Lippe (Papermint).

Of additional significance to those interested in independent and alternative views on games is the already available free video of the 'Artgame Sessions' GDC 2010 lecture -- including several smaller talks on Far Cry 2, Braid, Mark Essen's games (Flywrench), and Terry Cavanagh and Stephen Lavelle's Judith.

GDC Vault Adds Acclaimed Lectures From Amy Jo Kim, Bob Bates

Continuing their Game Developers Conference 2010 free video lecture series, organizers have debuted well-received lectures from Amy Jo Kim (on meta-game design) and Bob Bates (on 'living a creative life' in games.)

The two new lectures, both highly rated by GDC attendees, are part of a free update published at the GDC Vault website, and feature video technology that allows users to simultaneously view a presenter's slides alongside video and audio of their presentation.

The first talk to be made freely available in this set is 'Meta-Game Design: Reward Systems that Drive Engagement', originally presented at the Social & Online Games Summit by Shufflebrain co-founder and veteran social game/community designer Amy Jo Kim.

Kim, whose clients have included Electronic Arts, Sony, Disney, eBay, MTV, Square Enix and Harmonix, presents an in-depth look at 'metagame design', that is, "the practice of applying game-like reward and feedback systems to non-game applications for the purpose of driving loyalty and engagement".

In the 30 minute talk, the designer and consultant examines games like FarmVille and websites like Stack Overflow to see how clever incentivizing can make -- or break -- your product, whether it sits in the game space, web space, or somewhere in between.

 

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