GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC 2016: See how Big Huge Games found F2P success with DomiNations

GDC 2016 is next month, and today organizers are excited to announce another insightful talk about the business of making games for the March conference.

Tim Train, game industry veteran and CEO of Big Huge Games 2.0, will be taking to the stage at GDC 2016 to share what he and his team learned from developing, launching and maintaining their free-to-play strategy game DomiNations for an entire year.

His talk, "DomiNations Year One: History Games As Live Service", will be part of the GDC 2016 Free-to-Play Summit and offer you an earnest look at how the studio handled operating a F2P game that launched great, then slowly slipped off the top-100 grossing chart and continued to fade until Big Huge managed to reverse its decline and ensure the future stability of the studio. 

Check out the talk to hear Train explain how, brick-by-brick (and with the help of a great Asia launch) Big Huge Games augmented its historical strategy game with key drivers of retention and revenue.

The talk is one of many that will take place during the eight focused Summits at GDC, which fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

The Free-to-Play Summit will also host great talks like Playfab CEO James Gwertzman's "You're Not Alone: A Backend Technology Solution Survey," the "Gaming, Gambling or Addiction? F2P Scientific and Legal Perspectives" session from video game lawyer Ryan Black and child psychiatrist Dr. Tyler Black, or ZeptoLab senior game designer Eugene Yailenko's talk on "King of Thieves: Designing a F2P Game That's Different." 

And of course conference organizers look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Advertisement

Connecting the Global Game Development Community