GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Get game writing advice from a Dragon Age writer at GDC 2016

Game Developers Conference organizers are proud to debut another pair of Summit sessions in which game industry experts will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

Game writers may appreciate that Disruptor Beam's Jennifer Hepler, a former BioWare writer best known for her remarkable work on multiple Dragon Age games, will be sharing her learnings during the Game Narrative Summit

Attend her talk, "The Exposition Burden," to learn new techniques for conveying information and narrative in your game (narrative voice and characterization, for example) to inform and entice your players without burying them under awkward info-dumps.

If you're more concerned with enticing publishers for your game, head over to the GDC 2016 Free-to-Play Summit and see Experiment 7 managing director Demetri Detsaridis' session on "How to Get Your F2P Game Greenlit In 2016."

Detsaridis has been on both sides of the F2P greenlighting process: he previously built the Player Insights and Business Intelligence group at one of the world's largest game developers, spent over a year designing and developing big data systems for the most successful AAA game of 2014, and served as General Manager of Zynga New York. He's worked on everything from DomiNations to Drop7, and during his GDC 2016 talk he'll explain what it takes to get F2P games approved and funded and by studio management, publishers, and/or investors in today's environment.

With examples drawn from the mobile, PC, and console spaces from the past year, he'll look at what's expected as part of an F2P game pitch, what needs to be part of a modern prototype, and how to craft a succinct and successful plan of action for a rapidly-evolving market.

And of course conference officials look forward to announcing many more GDC 2016 Summit sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Advertisement

Connecting the Global Game Development Community