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Kerbal Space Program postmortem coming to GDC 2015

Kerbal Space Program has grown into a landmark game. But when Squad greenlit KSP, creator and lead developer Felipe Falanghe didn't know how much time he'd have to make the game.
With each update potentially being the game's last, he wanted to make sure his passion project would end up being something he was proud of - even if he didn't get to accomplish everything he wanted.
This approach helped KSP become much more than he ever anticipated, and something of a poster child for a successful "paid alpha" or Early Access title. At GDC 2015, Falanghe will explain how it happened and walk you through the game's ongoing development in his "Postmortem: The Active Development of Kerbal Space Program" session.
Check it out for unique insight into how to make an Early Access game like KSP, and the ups and downs of this sort of project. Hear the story behind the development of KSP through its many updates, learn about its successes and failures, and walk away with a better understanding of what it takes to survive and thrive on Early Access.
If that's not for you, don't worry -- conference organizers look forward to announcing more GDC 2015 sessions covering a diverse array of topical game industry issues in the months ahead.

All of the announced talks are now available in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.
In the meantime, don't miss your chance to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.
For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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