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Learn from The Talos Principle and RuneScape devs at GDC Europe

Preparations for this year's GDC Europe event in Cologne, Germany are well underway, and today GDC officials are excited to confirm another pair of great talks for the upcoming August conference. 

The GDC Europe Independent Games Summit is back, and this year it features Croteam's Alen Ladavac diving into his studio's workflow in a talk entitled "Fast Iteration Tools in the Production of The Talos Principle."

Croteam is a small studio with outsized goals, and to make big games they've developed tools and processes with an eye towards keeping their team working as efficiently as possible. Catch Ladavac's talk to learn how Croteam optimizes things like content editing, source control, automated testing to build big games without sacrificing quality.

For more practical production advice on pulling real-world data into your development process, don't miss the data-minded "Analytics in Action - Data in a Creative Culture" talk from Jagex's Phil Mansell.

As part of GDC Europe's Business, Marketing and Management track of talks, Mansell aims to lift the lid off Jagex's development process to show how it uses analytics and player feedback to improve its long-running MMORPG RuneScape. Make time in your schedule to see it, as Mansell will be using real-world case studies to show how custom tools empower Jagex to quickly design and tune games in response to user research.

These are just two of the many exciting sessions that will be announced for GDC Europe 2015 in the coming weeks, and early birds can register for GDC Europe 2015 by July 8th to save 200 euros on an All Access Pass. The conference itself will take place August 3rd and 4th in Cologne, Germany.

Of course, GDC Europe 2015 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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