This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
If you've never seen the EGW before, know it's a jam-packed 2+ hour session which showcases a vivacious mix of eclectic game prototypes that explore new ideas and genres -- and its back for GDC 2019!
Ubisoft Montreal's Yves Jacquier will be giving a great talk at GDC 2019 that's all about giving you an approachable, practical look at how you can incorporate machine learning into your work.
Night School's art director is coming to GDC 2019 next month to show you how the indie team is building out its production pipeline and creating a new visual style for its upcoming Afterparty!
There's a healthy competitive scene around the (up to) ten-player competitive arcade game Killer Queen, and now the game's creators are coming to GDC next month to share how they pulled it off!
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters!
The much-loved Mild Rumpus is back again and open to all GDC 2019 passholders, so stop by to relax for a bit and check these games out while you're at the show this year!
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
In this "Making of GDC" blog post, Game Developers Conference GM Katie Stern opens up about the process of establishing "Community Spaces" at GDC, and what organizers are doing to help attendees find their place at the show.
Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!