Epic Games' Nick Penwarden gets you ready for the future of Unreal Engine and what you can expect from the company at GDC 2019.
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
Specifically, Subset Games' own Matthew Davis will be at GDC 2019 to give you an unprecedented look at how this critically-lauded strategy game was made.
At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR!
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
Come to GDC 2019 to learn the techniques used to achieve high-quality HDR output in Destiny 2 that preserves Destiny's unique look, as well as the lessons learned from the work!
From Return of the Obra Dinn to Speed Dating for Ghosts to Noita, IGF organizers are excited to announce the finalists for the 21st annual IGF Awards!
Come out to GDC 2019 this year to get a guided tour of what it takes to succeed in hyper-casual game design, from Double Coconut chief (and Telltale/Digital Chocolate alum) David Fox!
There was no clear demand for a game that switches seamlessly between portrait and landscape orientation, but Bethesda decided to design a game that adapted to both anyway. Why? Find out at GDC 2019!
Come out to GDC in March and catch this cool talk from Rockstar North's Miriam Bellard that's all about how to think of 3D environment design as "spatial cinematography" to improve your game.
Come to GDC 2019 in March to get a postmortem look at the game design, art vision, and strategy behind the making of the new Candy Crush game, as well as the goals and challenges of expanding the world of this successful IP.
Attend GDC in March and get the inside scoop on spatial audio techniques, designing for a wearable experience, and more from the talented folks at augmented reality headset maker Magic Leap!
Using examples from Sky, a game of "connection & altruism", thatgamecompany's Jennie Kong will present the studio's unique re-iterative method to finding emotional engines for story/player narrative.
Learn to inspire better sportsmanship in your players, build out an international playerbase, and more at GDC 2019's Esports Day, a full day of learning from some of the leaders in the field!