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From Beat Saber to Moss, don't miss all the insightful XRDC game talks!

Want to get a behind-the-scenes look at the design and development of Beat Games' Beat Saber? How about the charming PlayStation VR adventure game Moss? Then you'll want to be at XRDC in San Francisco next month, because the folks who made those games will be part of the event's roster of expert speakers!

XRDC speaker Q&A: Chris O'Connor and using VR in the auto biz

While much has been made about VR's potential for video games and the healthcare business, it's the automotive industry that has been quietly investing large amounts of time and effort into virtual reality, something several speakers will be discussing at this year's XRDC.

XRDC speaker Q&A: Jenna Goldberg and the art of data visualization in AR

There's data processing, and then there's understanding data. Normally, when trying to sift through reams and reams of data, you're working on screens or with physical spreadsheets, using whatever 2-D tools you have on hand to give that data any context you can.

IGF 2019 Inspirations: 2017 Grand Prize winner Quadrilateral Cowboy

To help inspire you to submit to IGF, we're continuing our series highlighting notable past IGF winners. Today we want to remind you about the success story that is Blendo Games' Quadrilateral Cowboy, a retro-futuristic cyberpunk puzzler that asks players to break into secure systems and places with the help of a crack team of hackers.

Learn to design better virtual, augmented, and mixed reality spaces at XRDC!

Learn to design better virtual, augmented, and mixed reality spaces at XRDC!As we gear up for XRDC in San Francisco next month, organizers want to quickly take a moment to talk in detail about some of the exciting and informative design-focused talks that you'll be able to check out at the event!

Come to XRDC for expert advice on designing great UX for AR apps!

Augmented-reality games and apps are a fresh and invigorating field to be working in, but that novelty brings with it a lot of challenges, not least of which being: how do you design your AR experience so that it's approachable and intuitive?




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