Monday and Tuesday, March 19-20, 2018

Learn about interactive narrative in all forms, including AAA blockbusters, indie games, mobile, and social projects in the Game Narrative Summit. Hear an all-star lineup of speakers covering advanced theory and practical case studies for writers, designers, producers, and others with a passionate interest in the ongoing evolution of interactive storytelling.

Featured 2018 Game Narrative Summit Sessions

Designing Great Interactive Narratives on Mobile

Cass Phillipps (Pocket Gems)

Marisa Bell (Big Fish Games)

Jon Ingold (inkle)

Rachel Weber (GamesRadar+)

Productive Dissension: How a Diverse Writers' Room Created 'Life is Strange: Before the Storm'

Zak Garriss (Deck Nine Games)

Crafting RPG Worlds in Real Environments with AR

Zilvinas Ledas (Tag of Joy) 

Sarunas Ledas (Tag of Joy)

Game Narrative Summit Advisors

Susan O'Connor

Susan O'Connor Writing Studio

Tom Abernathy


Lev Chapelsky


Richard Dansky

Ubisoft/Red Storm

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview




Connecting the Global Game Development Community