Monday and Tuesday, March 19-20, 2018
Learn about interactive narrative in all forms, including AAA blockbusters, indie games, mobile, and social projects in the Game Narrative Summit. Hear an all-star lineup of speakers covering advanced theory and practical case studies for writers, designers, producers, and others with a passionate interest in the ongoing evolution of interactive storytelling.
Featured 2018 Game Narrative Summit Sessions
Designing Great Interactive Narratives on Mobile
Cass Phillipps (Pocket Gems), Marisa Bell (Big Fish Games), Jon Ingold (inkle), Rachel Weber (GamesRadar+)
Productive Dissension: How a Diverse Writers' Room Created 'Life is Strange: Before the Storm'
Zak Garriss (Deck Nine Games)
Crafting RPG Worlds in Real Environments with AR
Zilvinas Ledas (Tag of Joy), Sarunas Ledas (Tag of Joy)
Game Narrative Summit Sessions at GDC 2019
Game Narrative Summit Advisors
Susan O'Connor Writing Studio
Game Narrative Review Winners
Every year, students at leading game design programs conduct a detailed analysis of the narrative elements of a game title of their choice as part of the Game Narrative Review Competition. The resulting papers are submitted to the GDC writing board for review, and the submitters with the most promising entries are then invited to create a poster as a visual synopsis of their review. Successful poster submissions are declared winners and exhibited at the GDC.