Featuring talks from some of the biggest studios in the business, the Tools Tutorial Day returns to GDC 2019 to offer you a deep dive on building tools that enable teams to ship amazing games.
Organized for the 6th year running by Adriel Wallick, Train Jam is a one-of-a-kind opportunity for devs to ride the rails and build games together, which will then be part of an on-site GDC showcase!
To inspire you to submit your own wild controller prototypes to Alt.Ctrl.GDC at GDC 2019, today we highlight another submission that went on to win big: Steel Crate's Keep Talking and Nobody Explodes!
Don't miss your chance to see game industry vet Cory Barlog open up about the long, complicated development of Sony Santa Monica's hit God of War at GDC 2019 next March!
Hey devs, the deadline for submissions to all but one GDC 2019 Tutorial is next Wednesday, November 7th! (The deadline for the Level Design Workshop is even sooner: this Friday, November 2nd!)
XRDC starts Monday in San Francisco, kicking off two days of intense learning, sharing, & networking among some premier innovators in AR/VR/MR -- here's some important info to know before you go!
The GDC Film Festival (one of the first-ever documentary & narrative film fests focused on the art and culture of video games) returns for GDC 2019 -- and organizers are currently seeking submissions!
2019 may still feel far away, but GDC 2019 organizers are already lining up great stuff for next year's show -- including these two great Advocacy talks, one on fashion and the other on colorblindess!
XRDC kicks off next Monday in San Francisco, so organizers would like to quickly highlight a sample of the show's many exciting talks and encourage you to use the free XRDC 2018 Session Scheduler!
Come to XRDC in San Francisco next week and meet leading VR/AR/MR innovators from around the world, including a pair speaking about how they use VR to raise environmental awareness about oil drilling!
Viveport president Rikard Steiber offers tips for VR developers looking to list their games on the Vive-based platform in this Diamond Sponsor interview.
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
From designing effects in Facebook's Spark AR platform to rendering work created with the VR art tool Quill on Oculus' standalone Quest headset, these are XRDC talks you won't want to miss!