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GDC 2009 Announces Casual Games Summit Sessions

The organizers of the Casual Games Summit at the 2009 Game Developers Conference have revealed speakers and sessions for the two-day March summit, with notables from PopCap, EA/Pogo, Oberon Media, Playfirst and more discussing the state and future of casual games.
The GDC Casual Games Summit will take place on Monday and Tuesday, March 23rd and 24th, 2009 at the Moscone Center in San Francisco as part of Game Developers Conference.
This always popular Summit returns to GDC with a broad range of topics that reflect the increasingly diversified casual games industry. CGS' theme for this year is based on the dueling business strategies from the book 'Blue Ocean Strategy', by W. Chan Kim and Renée Mauborgne.
The makers of Bejeweled, Women’s Murder Club, Build-A-Lot, Fairy Godmother Tycoon, Diner Dash and more will evaluate opportunities and challenges of the Red Ocean (established markets, audiences, and players) and the Blue Ocean (newly recognized or created markets addressing new segments) approaches in casual games:

Previewing GDC 2009: Inside The Visual Arts Track

[In the second of a series picking out the most notable Game Developers Conference 2009 lectures, sister site Gamasutra examines the Visual Arts Track, which includes talks from the Gears Of War 2, God Of War and Braid creators on cinematics, animation, and art in their games.]
Game Developers Conference 2009 (organized by Gamasutra parent company Think Services) is set to take place in San Francisco's Moscone Center from March 23 to 27, 2009.
With nearly 280 sessions now confirmed for GDC 2009, we'll be taking a track by track look at the conference's line-up over the next few weeks.
Second on the list is GDC's Visual Arts Track, which "delves into the nitty-gritty of the artistic side of games, and [also] offers longer format classes to allow speakers the time to walk attendees step-by-step through the latest tools and techniques."
Notable highlights thus far announced for this track, which takes place on the main Wednesday to Friday of GDC (March 25-27), are as follows:

GDC 2009 Reveals Localization Summit Specifics

The organizers of the inaugural Localization Summit at the 2009 Game Developers Conference have announced initial speakers and sessions for the innovative two-day localization summit, including a keynote from Electronic Arts VP Jaime Gine and notables from BioWare, Sega, Babel, and more.
The GDC Localization Summit will take place on Monday, March 23rd, 2009 at the Moscone Center in San Francisco as part of Game Developers Conference 2009. Englobe’s Tom Edwards and Roehampton University’s Miguel A. Bernal-Merino are the Summit's principal advisors.
The recently confirmed keynote for the Summit will be 'Localization: The Pathway to Truly Global Game Development' from Jaime Gine, VP of International Development Services at Electronic Arts.
Gine runs EA's worldwide localization efforts, including the company's Multilingual European Development Centre and the Singapore Integration Studio, translating the publisher's titles into more than 23 languages.

GDC's 2009 Experimental Gameplay Sessions Calls For Submissions

The organizers of the Experimental Gameplay Sessions lecture at the 2009 Game Developers Conference are calling for submissions for their yearly showcase of innovative games.
This regular extended GDC lecture, which has taken place since 2002, is organized by Braid designer Jonathan Blow and friends.
It's notable for being an early showcase for a multitude of alternative games and game concepts, including a pre-launch Katamari Damacy and Portal.

GDC 2009 Announces Molyneux, Harmonix Sessions, Summit Keynotes

Game Developers Conference organizer Think Services announced several speakers and sessions for next year's GDC event, to be held in San Francisco's Moscone Center from March 23 to 27, 2009.
As part of the Game Design track, Lionhead Studios CEO Peter Molyneux will present 'Lionhead Experiments Revealed', a lecture on a range of experimental ideas and technologies at his company, and how they might might be incorporated into new Lionhead projects.
Other highlighted design sessions include "Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band" with Harmonix senior designer Dan Teasdale, and "Player's Expression: The Level Design Structure Behind Far Cry 2 and Beyond?" with Ubisoft's Jonathan Morin.
Other notable speakers in the Production track include Maxis producer Caryl Shaw on 'Spore: Fulfilling the Massively-Single Player Promise - How'd We Do?', Bungie producer Allen Murray presenting "a brutally honest look at the evolution of production at Bungie from Halo-s 1 to 3".

GDC 2009 Reveals Inaugural AI Summit Details

The organizers of the inaugural AI Summit at the 2009 Game Developers Conference have announced initial speakers and sessions for the landmark two-day artificial intelligence summit, including notables from EA Maxis, Ubisoft Montreal, Rockstar Leeds, Nintendo and more.
The event, which is taking place on March 23rd and 24th, 2009 at the Moscone Center in San Francisco as part of Game Developers Conference, promises to give attendees an inside look at key AI architectures and issues within successful commercial games.
Key speakers already announced for the Summit include EA Maxis' Soren Johnson, AI programmer/designer for Spore and AI professionals from EA Montreal and Ubisoft Montreal, as part of a panel "exploring ways to manage the gap between designers and AI programmers to help establish better practices for this important (and inevitable) collaboration."

GDC Europe To Take Place At 2009 GamesCom

Think Services has announced its flagship European event, Game Developers Conference (GDC) Europe for August 17th-19th 2009, alongside new German consumer games event GamesCom, with former GCDC head Frank Sliwka joining Think Services to run the event.
Think Services also runs game industry events including next March's Game Developers Conference in San Francisco and September's Austin GDC, as well as the recently announced GDC Canada, while also operating Gamasutra.com and Game Developer magazine.
Frank Sliwka, who formerly worked at GC organizer Leipziger Messe, where he was conference director for the GC Developers Conference (GCDC) and national/international advisor, will join the Think Services Game Group as Vice President of European Business Development and Event Director, GDC Europe.

2009 Independent Games Summit Announces First Speakers

The organizers of the 2009 Independent Games Summit have announced initial speakers for the March 2009 GDC-included conference, including notables from 2D Boy (World Of Goo), Stardock (Sins Of A Solar Empire), and more.
Initial confirmed speakers for the event, which is taking place on March 23rd and 24th, 2009 as part of the 2009 Game Developers Conference, include 2D Boy co-founder Ron Carmel, talking on 'Everything You Always Wanted to Know About Going Indie But Were Afraid to Ask'. As is explained in the lecture description:
"When Ron Carmel and his business partner Kyle Gabler formed 2D Boy and started making the IGF award-winning World Of Goo, they knew a bit about game design and programming, but hardly anything about the business aspect of making a game... Having published on Wii/WiiWare and PC both physically and digitally in multiple territories, Carmel explains how they managed it, with plenty of real-world numbers plugged in."

2009 GDC Canada Announces Dates, Calls For Submissions

Think Services, co-organizer of the Game Developers Conference Canada has announced that next year's inaugural expo will run from May 12 - 13, 2009 at the Vancouver Convention and Exposition Centre in Vancouver, British Columbia, Canada.
The organizers have also opened the call for proposals on lectures, roundtables, and panel sessions, and will accept submissions through midnight, Friday, November 28, 2008.
GDC Canada, which has an extensive local advisory board including representation from BioWare, EA Black Box, Threewave, Radical, Next Level Games and more, will emphasize the challenges and opportunities of creating games with long production cycles, large development teams, and multi-platform releases.

Bosslady Blog: Welcome to GDC 2009

[In her first post for the GDC weblog, Game Developers Conference event director Meggan Scavio welcomes you to this year's event.]
A new GDC season is upon us, the 23rd to be exact and my 10th. What milestones have we crossed over the last 23 years? Quite a few actually.
Let me take you back to 1987, when we were called the Computer Game Developers Conference and we were in a living room with a few names you might recognize: Don Daglow, Tim Brengle, Chris Crawford and Gordon Walton, to name a few. Fast forward through Milpitas, Santa Clara, Long Beach, and San Jose to our current landing spot: San Francisco.

GDC 2009 Opens Registration, Debuts New Summits

Game Developers Conference organizer Think Services has opened registration for next year's GDC event, to be held in San Francisco's Moscone Center from March 23 to 27, 2009.
Also announced was the addition of new summits falling under the GDC umbrella. These summits, which take place on the Monday and Tuesday of GDC week, are aimed at providing specialized coverage for various crucial development categories and practices.
In addition, the traditional Wednesday to Friday main conference, including major keynotes and existing Audio, Business, Game Design, Production, Programming, and Visual Arts tracks will continue for 2009.
Newly established Monday-Tuesday summits include the AI Summit and Localization Summit, bringing the total summit count to nine, as follows:

 

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