GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC 2011 Adds WoW: Cataclysm, Game Design Challenge, Heavy Rain Talks

Organizers of GDC 2011 have revealed a new Blizzard talk on the making of World Of Warcraft: Cataclysm, the all-star competitors for this year's Game Design Challenge, and David Cage lecturing on Heavy Rain's "emotional rollercoaster".

As the overall session list for the February/March event expands further, following the announcement of the classic postmortems series and a keynote from Nintendo's Satoru Iwata, new lectures continue to be highlighted.

These particular talks are part of GDC 2011's Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the San Francisco-based event.

The GDC 2011 Main Conference features discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production.

These brand new additions to the GDC 2011 roster include the following lectures:

- In an extremely rare public lecture, Blizzard's Tom Chilton presents 'Remaking the World Of Warcraft through Cataclysm', a talk in which the expansion's game director -- also responsible for lead designing Wrath of the Lich King and Burning Crusade discusses "what approach we took, what works, and what doesn't seem to work when tackling the challenge of breathing new life into aging game content."

The expansion to the popular PC MMO sold 4.7 million copies in one month after its early December debut. Chilton will discuss how the Blizzard team "rejuvenated aging parts of the game world for existing, former, and new players while at the same time preserving and even enhancing what made the game world special from the start."

- This year's competitors for the popular 'Game Design Challenge' session, which focuses around some of the industry's lead designers presenting a game design concept, have been revealed - with last year's winner Jenova Chen (Flower, Journey) taking on Doom and Quake co-creator John Romero and independent game maverick Jason Rohrer (Passage, Sleep Is Death).

GDC 2011 Social & Online Games Summit Debuts Google TV, Playfish, Playdom Talks

GDC 2011 organizers have debuted the full Social & Online Games Summit line-up, including talks from Google on Google TV, plus major talks from leading firms like Playfish, Bigpoint, Zynga, and Playdom.

The popular multi-track summit, taking place on February 28th and March 1st during Game Developers Conference 2011 at the Moscone Center in San Francisco, presents a series of illuminating sessions about the technology, design, business, marketing, and future of social games.

The Summit description notes that "the features and tropes of connected gaming are catching on across the gaming landscape - encompassing Facebook gaming, web-based online games, downloadable persistent MMOs and beyond."

"New best practices are being discovered at a rapid pace, and we are seeing more high-quality entertainment experiences on social networks than ever before."

Advisors for this particular Summit include track co-chairs Raph Koster and Steve Meretzky from Playdom, as well as EA/Playfish's Sebastian De Halleux, Sulake's Sulka Haro, Making Fun's John Welch and more notables.

A number of major talks have been revealed on the Summit homepage and the GDC Education Summit section of GDC's Schedule Builder. Highlights include the following:

- In the 'Design' microtrack, notable talks include the always popular 'Social & Online Game Design 2010: A Year in Review' by Playmatics' Nick Fortugno and Joju Games' Juan Gril, as well as Raph Koster on 'social mechanics for social games'. Additional talks of interest in this area of the program include a postmortem of Kabam's popular Facebook title Kingdoms Of Camelot and a look back at the development of Riot Games' extremely popular 'DoTA'-style online game League Of Legends.

- The 'Vision' microtrack sees a lecture by Ian Ni-Lewis and Andres Ferrate of Google on "the lessons learned from developing Google's Smart TV platform, GoogleTV" with particular reference to game creators developing social titles for 'smart TVs', as well as a provocative debate, 'Are Social Games Legitimate?', as Nabeel Hyatt of Zynga and Curt Bererton of ZipZapPlay "go head to head" with Ian Bogost of the Georgia Institute of Technology and Daniel James of Three Rings.

GDC 2011 Reminds On Jan. 24th Early Registration Deadline

Organizers of Game Developers Conference 2011 are reminding that the deadline to save 35% on passes to the upcoming event in San Francisco is Monday, January 24th at 11.59pm PT.

As the overall session list for the February/March five-day event spans over 500 speakers and hundreds of sessions, and GDC's Expo show floor reaches more than 150 exhibitors, organizers are pointing out the following show highlights:

- A large range of key one- and two-day Summits, including Social & Online Games, Smartphone Games, Independent Games, Serious Games/Gamification and more, will kick off GDC week on Monday, February 28th and Tuesday, March 1st.

These innovative and informative programs are led by advisory boards of industry experts, and speakers include notables from Zynga, Google, the Humble Indie Bundle, MIT, Klei Entertainment, and many more. Monday and Tuesday also see major tutorials, spanning the Game Design Workshop through a Microsoft Kinect developer day.

- The GDC 2011 Main Conference takes place on Wednesday, March 2nd to Friday, March 4th and features discipline-specific Tracks specially filtered by the event's expert Advisory Board, and dedicated to programming, design, art, audio, business and management, and production.

The GDC 2011 Main Conference keynote is from Nintendo president Satoru Iwata, on "Video Games Turn 25: A Historical Perspective and Vision for the Future", and the GDC News page and specific track pages mention a multitude of Main Conference highlights, which include Epic's Cliff Bleszinski through GDC founder Chris Crawford and beyond.

2011 Choice Awards Give Molyneux Lifetime Achievement, Schafer Returning To Host

The 2011 Game Developers Choice Awards, the peer-awarded highest honors in video game development, will honor Peter Molyneux, co-founder of Bullfrog Productions and founder of Lionhead Studios, with the Lifetime Achievement Award for his contributions to the art and science of games.

Along the way, the organizers have also revealed the return of Tim Schafer, the LucasArts veteran and founder of Double Fine Productions (Brutal Legend), as host of the March 2nd ceremony during the 2011 Game Developers Conference, which is being streamed live online by GameSpot.com, this year's official GDCA media partner.

This news comes shortly following the announcement of this year's Choice Awards finalists, led by games including Limbo, Red Dead Redemption and Mass Effect 2.

As a passionate creator of video games for more than 25 years and counting, and one of the creators of the 'god game' genre, Peter Molyneux exemplifies the principles of the Lifetime Achievement Award.

The award recognizes "the career and achievements of a developer who has made an indelible impact on the craft of game development and games as a whole."

While at Bullfrog Productions, which he co-founded in Guildford, England in 1987, Molyneux helped to create a string of seminal, innovative 'Britsoft' titles, including beloved games such as Theme Park, Magic Carpet and Dungeon Keeper.

His time at Bullfrog is particularly known for classic 'god game' progenitor Populous, which Molyneux will also be talking about as part of a special to-be-announced GDC 2011 lecture series.

After leaving Bullfrog Productions in 1997, when it was owned by Electronic Arts, Molyneux went on to form Lionhead Studios. The developer created notable PC franchises including Black & White before devising the acclaimed, choice-laden Fable RPG franchise and being acquired by Microsoft in 2006.

The Lifetime Achievement recipient is chosen by the elite Game Developers Choice Awards Advisory Committee, which includes game industry notables such as Doug Lombardi (Valve), Mark Cerny (Cerny Games), Harvey Smith (Arkane), Raph Koster (Metaplace), Julien Merceron (Square Enix), John Vechey (PopCap), and Clint Hocking (LucasArts).

GDC 2011 Adds Major Nintendo 3DS, Bleszinski, Donkey Kong Country Returns Talks

Organizers of GDC 2011 have revealed two new Nintendo-related lectures, including 3DS producer Hideki Konno on the handheld's development and a Donkey Kong Country Returns postmortem, plus a rare design lecture from Epic's Cliff Bleszinski.

As the overall session list for the February/March event expands even further ahead of the Monday, January 24th early registration deadline, following the confirmation of a Nintendo keynote from the company's president Satoru Iwata.

These talks are part of GDC 2011's Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event.

The GDC 2011 Main Conference features discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production.

These brand new additions to the GDC 2011 roster include the following lectures:

- Nintendo veteran Hideki Konno is presenting a rare lecture at GDC called 'The Development Process Of The Nintendo 3DS'. This is the first time that the Super Mario Kart director -- who has worked at Nintendo since 1986 -- has talked in detail about his work on the glasses-free 3D handheld gaming system.

As the lecture description explains of Konno: "Recently, for the first time in his career, he was assigned the role of overall producer for new Nintendo hardware: the Nintendo 3DS system. Mr. Konno will discuss how he has dealt with the challenges of developing the successor to Nintendo DS while, at the same time, being deeply involved in the software creation process of Nintendogs+Cats as the game's producer."

- In his first public game design talk in several years, Epic's Cliff Bleszinski is presenting 'Industry Lessons Learned and Applying Them to the Road Ahead' at GDC this year. He'll be focusing on a multitude of topics, starting with "understanding marketing and PR are not only important to a game's promotion but to its actual design and implementation."

GDC 2011's Indie Games Summit Adds Talks From Monaco, Retro City Rampage Creators

This year's Independent Games Summit, which will run from February 28 to March 1 alongside the 2011 Game Developers Conference at San Francisco's Moscone Center has just added a number of new lectures, including from IGF Grand Prize winner Andy Schatz (Monaco), Eliss/Faraway designer Steph Thirion and industry veteran Luke Schneider (Radiangames series).

Monaco's Schatz will be presenting a lecture called 'How to Win the IGF in 15 Weeks or Less', explaining how the acclaimed co-op heist game was "entered into the IGF after 6 weeks of work by only one person. It became a finalist in the Grand Prize and Excellence in Design after 11 weeks of work. And it won both after 15 weeks."

Along the way, one-man team Schatz "will show how design-by-brownian-motion can not only lead to a better finished product, but a faster schedule as well", as "Monaco's fanciest tech tricks and failed experiments will be revealed."

Elsewhere, Radiangames' Schneider will join Vblank Entertainment's Brian Provinciano, Copenhagen Game Productions' Dajana Dimovska, and Nonchalance's Jeff Hull in a talk titled "The Next Steps of Indie: Four Perspectives", which gives attendees "a glimpse into their unexpected paths in the past, and what we can expect from [them in] the future".

The four sequential 15 minute lectures will cover Radiangames' one-game-per-month strategy on Xbox Live Indie Games, Vblank's development of a compelling NES/GTA homage with Retro City Rampage, Copenhagen Game Collective's approach on "making the monitor the mediator" with IGF finalist B.U.T.T.O.N., and Nonchalance's Jejune Institute ARG, "the best real-world game you've never played, happening right underneath our noses".

GDC 2011 Adds Deadly Premonition, Toy Story 3, Rock Band 3 Lectures

Organizers of the 2011 Game Developers Conference have debuted a rare Western talk from Deadly Premonition creator Swery, plus new lectures on Rock Band 3's Pro Guitar mode and Pixar's Toy Story 3.

As the overall session list for the February/March event further expands, organizers are revealing brand new Main Conference session announcements just debuting on the website.

These talks are part of GDC 2011's Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event, featuring discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production.

Some of the top new lectures added to the GDC roster include the following:

- In his first-ever major Western talk, Access Games' Hidetaka 'Swery' Suehiro will present a talk on his work making cult console title Deadly Premonition, explaining "his unique method of architecting games" with reference to the polarizing action game.

The in-depth talk, which will be simultaneously translated from
Swery's native Japanese, "touches upon the 7 points to check [to see] if
your game's storyline might already be dead", also focusing on the
detail and interactivity which made Deadly Premonition a
fascinating, self-avowedly flawed title.

- Another notable just debuted talk is 'Prototype through
Production: Pro Guitar in Rock Band 3'
, presented by
Harmonix's Jason Booth and Sylvain Dubrofsky, in which the duo present:
"How do you go from an insane idea like 'Lets teach non-guitarists how
to play a real guitar in Rock Band 3?' to a genre changing
product in 20 months?'

Nintendo President Satoru Iwata To Keynote GDC 2011

Organizers have revealed that Satoru Iwata, President of Nintendo, will keynote the 2011 Game Developers Conference, held this March in San Francisco.

Coinciding with the 25th iteration of GDC, the world's largest professionals only video game event for learning, networking, and inspiration, Nintendo's Iwata will present a major keynote around this milestone entitled "Video Games Turn 25: A Historical Perspective and Vision for the Future."

As a leading player during the last 25 years of the modern video gaming era, Nintendo has a unique perspective on what makes gamers grin, what defines the term 'gamer' and what is essential to ensuring industry growth. In this keynote address, Mr. Iwata will talk not only about how video gaming has evolved, but also his views on where we go from here.

A longtime friend of the GDC, Mr. Iwata first appeared on the keynote stage of the Game Developers Conference in 2005, where he gave developers the first information about the technology being used for the console then codenamed "Revolution" -- which has since become known as the Wii system; in 2006 where he spoke about "disrupting development," and introduced the Western development community to philosophies on engaging new players; and in 2009, where he debuted a new game in The Legend of Zelda franchise and a host of other notable insights.

"We are honored and pleased to welcome Mr. Iwata back to the keynote stage for our 25th conference," said Meggan Scavio, GDC director. "Nintendo continues to innovate and captivate developers and gamers alike, and we're looking forward to their unique insights into both the history and future of the game business."

GDC 2011 Details 'SGS Gamification Day' Debate, Lectures

GDC 2011 organizers are targeting 'gamification' for a one-day Serious Games Summit segment this March, including a 'passionate debate' on the utility of the subject with Jesse Schell, Jane McGonigal and more.

The second day of the Serious Games Summit, taking place on March 1st during Game Developers Conference 2011 at the Moscone Center in San Francisco, will specifically address the emerging trend with both skepticism and insight.

As the advisors explain in the description, the day "will be devoted to the rising trend of 'gamification' - a debatable term and sometimes questionable process of building game-like incentives into non-game applications, to address issues like productivity, health, marketing, and so forth."

The centerpiece of the day will be 'The Great Gamification Debate!', in which some of the leading thinkers in the space, including Schell Games' Jesse Schell, the Institute For The Future's Jane McGonigal, Playmatics' Margaret Wallace, Digitalmill's Ben Sawyer and The Inspiracy's Noah Falstein, debate the contentious subject.

As noted: "[Such] strong opinions exist on both sides of the pro/con
debate that it seems suitable to have an actual honest debate over the
merits, incarnations, and future of gamification", featuring "a who's
who of passionate GDC regulars and gamification developers who've
deployed actual solutions into the field" in an intriguing debate
format.

GDC 2011 Adds Battlefield 3, Failure Workshop, Thief Talks

Organizers of the 2011 Game Developers Conference have debuted key new talks including Battlefield 3 tech talks, a fascinating 'failure workshop' and a reveal of the new Thief's generative music system.

As the overall session list for the February/March event further expands, organizers are specially highlighting new Main Conference session announcements released in the last few days.

These talks are part of the Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event, featuring discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production.

Some of the top new lectures added to the GDC roster include the following:

  • One high-profile talk is 'The Failure Workshop', featuring rapid-fire presentations from notables including PopCap's George Fan (Plants Vs. Zombies), 2D Boy's Kyle Gabler (World Of Goo), Stardock's Brad Wardell (Galactic Civilizations franchise).

The talks, which also feature Kyle Gray (Henry Hatsworth), Chris Hecker (SpyParty) and Matthew Wegner (Offroad Velociraptor Safari), feature "successful developers on their less-than-successful projects", as "the Failure Workshop focuses on the glorious failures we all have, and the successful games that emerged as a result."

GDC 2011 Education Summit Reveals Notable New Talks

GDC 2011 organizers have revealed notable GDC Education Summit talks for the February/March 2011 event, including prestigious speakers from USC, MIT, Parsons and more discussing the state of game education.

The revamped summit, taking place on February 28th and March 1st during Game Developers Conference 2011 at the Moscone Center in San Francisco, will be a key new part of GDC for those involved in teaching aspects of game development.

The Summit will see educators exploring "experimental and inventive educational approaches that attendees can bring back to the classroom. It aims to bring scholars together with experienced professionals willing to learn, share their ideas and great achievements."

Advisors for the Summits include Facade co-creator Michael Mateas of the University Of California Santa Cruz, as well as the USC School of Cinematic Arts' Tracy Fullerton (Fl0w, The Night Journey) and noted game developer and professor Ian Schreiber.

A number of major talks have been revealed on the Summit homepage and the GDC Education Summit section of GDC's Schedule Builder. Highlights include the following:

- In 'Edu to Indie: Teaching Students Self-Reliance', USC faculty member Jeremy Gibson explores the lessons needed to "successfully prepare students for indie greatness from the perspectives of both students and faculty."

He'll be joined by Paul Bellezza of The Odd Gentlemen (The Adventures Of P.B. Winterbottom), who is one of several student teams from the University of Southern California such as Thatgamecompany who have founded notable indie game startups.

GDC 2011 Smartphone Summit Adds Infinity Blade, Google, Smule Talks

GDC 2011 organizers have revealed notable GDC Smartphone Summit talks for the February/March 2011 event, including an Infinity Blade postmortem and talks from Google and Smule (Magic Piano).

The brand new summit, taking place on February 28th and March 1st during Game Developers Conference 2011 at the Moscone Center in San Francisco, will feature lectures from the top iOS and Android developers, and other smartphone game creators.

The Summit is intended to "share ideas, introduce best practices and discuss the future of gaming on established and emerging smartphone and related platforms, including the iPhone and iPad, Android OS phones and tablets, Blackberry and a cornucopia of similar handheld devices."

Advisors for the Summits include Tiger Style's David Kalina (Spider: The Secret Of Bryce Manor) and Korean mobile veteran Gamevil's U.S. president Kyu Lee (Baseball Superstars).

With a final set of lectures to be announced soon, a number of major talks have been revealed on the Summit homepage and the Smartphone Summit section of GDC's Schedule Builder. Highlights include the following:

- In a talk called 'Infinity Blade: How We Made a Hit, What We Learned, and Why You Can Do it Too!', Chair Entertainment co-founder Donald Mustard will discuss the design and implementation of the fastest-selling iOS game of all time.

The session from the Shadow Complex creators claims to "share the methodologies we have learned that are unique to the process of creating a critically and commercially successful mobile title", discussing "how to take the limitations of the platform and turn them to your advantage [and] how to quickly and successfully find the fun in your title."

GDC 2011 Adds Biz, Production Talks From Sony, WB, CCP Veterans

Organizers of the 2011 Game Developers Conference have revealed Production and Business & Management Track talks spanning Sony, Warner Bros. and CCP veterans for the Main Conference at the 25th edition of the industry's leading digital entertainment event next March.

The Production and Business & Management Tracks take place from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event, alongside other discipline-specific Tracks dedicated to art, audio, programming and game design.

As the overall session list for the event further expands, and following notable Game Design/Programming Track and Art/Audio Track highlights, organizers are spotlighting these two final Main Conference tracks.

All of the above Track sessions are open to those with a Main Conference or All-Access Pass. Some of the top new sessions debuting in the Production and Business & Management Tracks are as follows:

Production Track

Newly revealed as a key GDC 2011 Production Track lecture, 'More Pirates on a Burning Ship and Other Leadership Challenges' sees WB Games Seattle GM and Microsoft veteran Laura Fryer discussing key game business learnings.

GDC 2011 Debuts Details For Artificial Intelligence Summit

GDC 2011 organizers have revealed an initial set of Artificial Intelligence Summit talks for the February/March 2011 event, including talks from Rockstar, Double Fine, Electronic Arts and Blizzard notables.

The always-popular summit, taking place on February 28th and March 1st during Game Developers Conference 2011 at the Moscone Center in San Francisco, will feature panels and lectures from more than two dozen of the top game AI programmers in the industry.

Organized as a collective effort by the AI Game Programmers Guild, this event promises to "give you an inside look at key architectures and issues within successful commercial games, as well as let you eavesdrop on conversations, debates, and rants on how game AI can move forward."

Advisors for the much-anticipated Summit include Intrinsic Algorithm's Dave Mark, author of the book "Behavioral Mathematics for Game AI", and Nintendo of America's Steve Rabin.

With a final set of lectures to be announced soon, a number of major talks have been revealed on the Summit homepage and the AI Summit section of GDC's Schedule Builder. Highlights include the following:

- 'AI Unplugged: How Experienced Devs Think Through AI' sees sequential microlectures from notables including Blizzard's Brian Schwab, Double Fine's Chris Jurney, Rockstar Leeds' Brett Laming and more, building on the premise that "designing good AI depends upon analyzing the specific behavior or problem that needs to be addressed and decomposing it in such a way that it can be dealt with in the first place."

 

Advertisement

 

Connecting the Global Game Development Community