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Come to GDC Europe for tips on soft-launching your next mobile game

Heads up, game developers: The big GDC Europe conference in Cologne, Germany is coming up fast, and today we're excited to announce more great talks from your game industry compatriots that will be delivered during the August conference.

Proletariat CEO Seth Sivak will be delivering a novel talk on beta-testing mobile games called "Doing It Live: Postmortem of a Nine Month Soft Launch." He'll tell the story of his team's lauded mobile strategy game World Zombination spent nine months in soft launch before going live worldwide, and how Proletariat took advantage of that geolocked beta process to iterate, add features and optimize the game's player retention rates. 

Also, if you have even a passing interest in open-world games or the characters who inhabit them, Don't miss Warhorse Studios programmer Tomas Barak digging deep into the nuts and bolts of coding an adaptive clothing system for an open-world game.

His intriguing Programming track talk, "Adaptive Clothing Systems in Kingdom Come: Deliverance," will help you understand how Warhorse designed a procedural solution that adapts multiple layers of clothing to characters (using ray casting) so they don't overlap and still look like hand-crafted assets. 

These are just two of the many exciting sessions that will be announced for GDC Europe 2015 in the coming weeks, and you can find more details on all announced talks over on the GDC Europe Schedule Builder.

Early birds can still register for GDC Europe 2015 by July 8th to save 200 euros on an All Access Pass. The conference itself will take place August 3rd and 4th in Cologne, Germany.

Of course, GDC Europe 2015 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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