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GDC Education Summit tackles socially responsible game education

As the game industry matures, a growing group of game educators face the difficult challenge of figuring out how to preserve and advance the field through the next generation of game design students.
Northeastern University professor Gillian Smith and USC lecturer Jane Pinckard are two such trailblazers, and at GDC 2015 in March they'll be speaking about what they've learned in trying to discuss design inclusivity issues as they relate to the curriculum of a games education course.
Their talk, Socially Responsible Game Education," aims to provide concrete examples of how members of the game industry can incorporate inclusive design practices into their efforts as educators. Teaching resources will also be recommended, and an open discussion of the topic will take place after their talk.
Pinckard and Smith's talk will be part of the conference's Education Summit, a series of incisive and forward-thinking talks on the subject of game education from leading experts in the industry.

It's just one of eight Summits that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco during the first two days of GDC 2015.
A list of all announced talks is available in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.
Also, conference officials look forward to announcing more GDC 2015 sessions spanning a diverse array of game industry issues in the months ahead.
For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.
For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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