GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!

GDC organizers want to remind you that you still have time to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017 -- but that time is almost up!

The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!

Remember that both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day signature game creation conference.

Submit talks to the GDC 2017 Mobile Summit now!

The popular Smartphone & Tablet Games Summit at GDC is now the Mobile Summit, and now organizers of the 2017 Game Developers Conference are calling for great talk submissions!

We're now accepting Mobile Summit talk submissions through this Friday, September 23rd -- so submit your idea now, because the deadline is coming up fast!

The Mobile Summit at GDC brings together top game developers from around the world to share ideas, discuss best practices, and consider the future of gaming on mobile platforms, including iOS, Android, Amazon and more.

This two-day program will focus on the nuts and bolts of great game design and successful business strategies specifically tailored to popular smartphones & tablets. We're always seeking great talks from both new and established speakers, and being a GDC speaker is a great experience: the week-long conference continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

Come out to VRDC and learn how to make VR/AR truly accessible

As VR and AR emerge as a new medium for storytelling, gaming, and other applications, it's important to think about how to create experiences that can be inclusive to all types of people -- especially since a significant portion of people who play games also have a disability.

At the inaugural standalone Virtual Reality Developers Conference this November a panel of experts will gather to discuss just that in a session titled "For Every Gamer: Making VR and AR Truly Accessible."

Ultimately, if developers want to be inclusive and/or make profit, disabled players are an increasingly important segment of users that can no longer be ignored.

Alt.Ctrl.GDC needs your unique alternative controller games!

Good news, everyone: The 2017 Game Developers Conference has opened a call for submissions to ALT.CTRL.GDC, that popular on-site special exhibit which highlights unique control methods for playing games.

The perennially popular ALT.CTRL.GDC showcase will take place during GDC, from March 1st to March 3rd of next year. The deadline for submissions to the showcase is December 2nd, and organizers welcome all indie-centric one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge traditional forms of input.

To get your creative juices flowing, consider that at GDC last year ALT.CTRL.GDC visitors could pick up a phone and discover their true self (with the help of a deranged automated psychiatrist) by playing The Von Neumann Personality Test, lead a flock of migrating birds across North America via an electronic zoetrope, and muck with an authentically reproduce telephone switchboard to play Hello, Operator!

Teams for each chosen submission will be asked to showcase their games to GDC attendees at the ALT.CTRL.GDC exhibit area on the expo show floor. They'll also receive a pair of All-Access Passes and a pair of Expo Passes, for a total of four free passes to GDC 2017.

Learn about the future of eye-tracking in VR at VRDC 2016!

Now that virtual reality technology is a commercial reality, eye-tracking for VR has become a hot topic. So what's all the fuzz about?

Find out at the inaugural Virtual Reality Developers Conference this November, when SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into the topic in his Innovation track talk "Applications of Eye Tracking in Virtual Reality."

SMI (Sensomotoric Instruments) is a world leader in eye-tracking tech, and in his talk Sengelaub will present how eye tracking can be used to personalize the 3D experience. Developers should also note he'll speak directly to how the ability to track someone's "point of gaze" revolutionizes interaction with a virtual world.

The power of eye-tracking is not limited to interaction alone, either -- In the long run, eye-tracking can make logins obsolete, and using foveated rendering, make high-resolution displays possible in HMDs. Sengelaub will outline how this can be done and present both the state-of-the-art (and a leap into the future) of eye tracking in VR.

VRDC at GDC 2017 seeks great talk submissions!

If you have a great idea for a talk about the art or business of virtual reality game development that you think would be a great fit for the VRDC at Game Developers Conference 2017, we've got good news:

GDC organizers are now accepting VRDC @ GDC talk submissions through this Friday, September 23rd!

VRDC made its debut at GDC 2016, and proved so popular that GDC parent company UBM Americas will be hosting a special standalone VRDC with an expanded remit later this year.

There will also be a more focused, entertainment- and game-centric VRDC at GDC 2017 (the 31st edition of GDC) which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

That means that VRDC @ GDC 2017 is seeking submissions exploring virtual- and augmented-reality spaces, submissions pertaining to both game and non-game, entertainment-immersive VR/AR development -- submissions, in short, that can be part of VRDC @ GDC's two talk tracks: the Game VR/AR Track and the Entertainment VR/AR Track.

Come out to VRDC and learn to make great interactive VR characters

Winter is coming, and that means November's inaugural standalone Virtual Reality Developers Conference is coming up fast.

Today, conference organizers are happy to announce that Tom Sanocki, a veteran of Pixar and Bungie who's now the CEO of Limitless, will be speaking at VRDC about how to build compelling, interactive entertainment for VR.

In his talk on "Building Interactive VR Characters in 'Gary the Gull'"  Sanocki will speak to how Motional and Limitless built 'Gary the Gull': an interactive VR film featuring a seagull that talks to you -- and you can talk back!

Sanockhi will start with how interactive VR characters work, and how you can design stories where the viewer can communicate with the character to influence how the story is told. He will also talk about Limitless' VR creative development process for story and art, plus their unique method of previz for interactive scripts and storyboards.

Now's the time to submit talks for the Independent Games Summit at GDC 2017!

Good news, would-be GDC speakers: 2017 Game Developers Conference organizers are now accepting Independent Games Summit talk submissions through Friday, September 23rd.

This is important, because the Independent Games Summit is intended to be the place for the independent game developer at GDC. It features lectures, postmortems and roundtables from notable independent game creators, including many former and current Independent Games Festival finalists and winners.

The Independent Games Summit seeks to achieve diversity of voice, experience and perspective, while highlighting the best and brightest in indie development. Discussion topics range from game design philosophy to art, programming, distribution, business, marketing, and much more.

The 2017 IGS will again use a main, large room alongside a simultaneous second smaller room - for deep-dive subjects and focused talks that we would otherwise be unable to fit into the program. Please submit with this in mind!

The GDC 2017 Education Summit seeks great talk submissions!

Do you have a good idea for a great talk that would fit in well at the 2017 Game Developers Conference Education Summit?

If you do, we have good news: GDC organizers are now accepting Education Summit talk submissions through Friday, September 23rd. So submit your idea now, because pretty soon it will be too late!

Next year is a great time to be speaking at the event, too, since this will be the 31st edition of GDC. The week-long conference continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

The GDC Education Summit itself is dedicated to bringing forward the most innovative and exciting ideas in game education today. Attendees will discover new experimental and inventive educational approaches as well as best practices that they can bring back to their faculty and classrooms.

Learn the secrets of social VR gameplay and the VR tabletop at VRDC!

Contemporary VR expert (and Oculus chief scientist) Michael Abrash once predicted that "VR will be the most social medium ever."

The VR developers at Ubisoft's Red Storm Entertainment believe their own findings support that prediction, and at the standalone Virtual Reality Developers Conference in November they intend to share their findings.

In a session titled "Social Animals: Werewolves Within and the Virtual Tabletop" Red Storm's lead social systems designer Justin Achilli will deconstruct how the studio developed Werewolves Within with a focus on social gameplay. In the process they challenged the notion of VR as a solitary activity and translated the experience of face-to-face gameplay "around the table" into the medium of VR.

Submit your talks now for GDC 2017's new UX Summit!

Heads up, game makers: There's a new UX Summit debuting at the Game Developers Conference, and GDC organizers are now accepting UX Summit talk submissions through Friday, September 23rd!

Led by Celia Hodent, director of user experience at Epic Games, the new UX Summit is devoted to all facets of the user experience discipline in the video game industry.

Hodent is a passionate advocate for UX in games, and since this will be the inaugural UX Summit at GDC, we briefly corresponded with her to get her thoughts on why the Summit is important, what value it offers to GDC 2017 attendees -- and most importantly, what the UX Summit is looking for in terms of talk submissions.

Attend VRDC to see how AR tools can be integrated into the workplace

As virtual- and augmented-reality technologies become more powerful and more commonplace, the question arises: how can you use them to enhance your workplace?

At the Virtual Reality Developers Conference this November IBM engineer Rosstin Murphy will help answer that question with a talk on "Immersive Data Visualization: AR in the Workplace."

It should be an intriguing talk, as Rosstin will present his research on using AR to visualize, analyze, and manipulate big data in the workplace. His goal is to use AR to augment the data scientist's toolbox, and improve the speed and depth of their analyses.

Even if you aren't a data analyst, his talk is worth checking out because (in addition to his insight on AR uses) his work exploring VR interaction in a business context reveals objective challenges with using VR to improve work productivity.

Got a great idea for a GDC Narrative Summit talk? Submit it now!

With preparations for the 2017 Game Developers Conference well under way, conference organizers are on the hunt for great talks -- and speakers to present them at the world's premier event for game developers.

Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd.

The Game Narrative Summit covers interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.

The event features an all-star lineup of speakers from every corner of the discipline. Session content ranges from the advanced and theoretical to practical case studies and advocacy for writers, designers, producers, and others seeking to expand their understanding of game narrative.

IGF 2017 opens call for judges

Interested in potentially serving as a judge for the 2017 Independent Games Festival Awards? Now's your chance!

Connecting the Global Game Development Community