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Discover the design wisdom of early American board games at GDC

Early American board games offer some interesting insights on how culture can shape design -- and vice versa.
In March, Brooklyn-based game designer and Untame (Mushroom 11) creative director Julia Keren-Detar is coming to GDC 2015 to delve into the origins of a few classic American board games and show how the culture of their times influenced the design we see today.
During her talk, "History-Shaping Design: Tales Told by Early American Board Games", Keren-Detar plans to cover the rise of board games in America, their designers, and how the games reflected and were informed by the culture of their times.

By looking at this relationship between culture and design, we can better understand why certain design decisions were made, and how this correlation impacted the games we know today. By better understanding the history of game design, we see how our current culture can shape the games we make now.
Keren-Detar's talk is intended for designers, artists, developers and anyone who seeks inspiration and awareness of how our culture influences the games we make today.
You can find it among the list of all announced talks available now in the online GDC 2015 Session Scheduler, where you can begin to plan out your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.
Conference officials look forward to announcing more GDC 2015 sessions spanning a diverse array of game industry issues in the months ahead.
For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.
For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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