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GDC Europe 2016 calls for Innovative Games Showcase submissions

Game Developers Conference Europe 2016 organizers are excited to once again open a special call for European indie game developers to submit to the third annual European Innovative Games Showcase.

Taking place during the Independent Games Summit at the Cologne, Germany show this August, the winning creators will be offered 5-minute microtalks at the final session of GDC Europe's IGS, showcasing what's special about their current project.

For an idea of what we're talking about, check out the videos of of last year's EIGS showcase & the inaugural 2014 event via YouTube and GDC Vault - some of the outstanding independent games previously highlighted include Gang Beasts, Beyond Eyes, Future Unfolding, Fabulous Beasts and more.

GDC Europe: See how Obsidian designed and developed Pillars of Eternity

GDC officials are lining up some great talks for the big GDC Europe conference this August in Cologne, Germany, and today they're happy to announce another exciting session taking place at the show.

In developing the crowdfunded PC RPG Pillars of Eternity, Obsidian Entertainment sought to create a spiritual successor to beloved '90s PC RPGs like Baldur's Gate and Planescape Torment. That involved a host of technical and creative challenges, as well as the tricky work of designing a game with contemporary sensibilities that could also appeal to fans of those classic games.

At GDC Europe, Obsidian's Josh Sawyer willl speak frankly about those challenges in his talk "Looking Back and Moving Forward with Pillars of Eternity." Make time to check it out, and you'll walk away with insight into the into the benefits and pitfalls of making a "retro classic", especially for a crowdfunding audience that is emotionally (and financially) invested from the start of the project.

John Romero to share coding lessons from id's early days at GDC Europe 2016

This year's big GDC Europe conference in Cologne, Germany is coming up in August, and today we're excited to announce that game industry veteran John Romero will be delivering a talk at the conference about game coding principles he learned in his early days at id Software.

His talk on "The Early Days of id Software: Programming Principles" is part of the Programming track of GDC Europe talks, and promises to offer unique insights on game production gleaned from Romero's time at one of the game industry's trailblazing studios. 

As co-founders of id Software, John Romero and John Carmack created the code behind the company's seminal titles, including Doom and Quake. The principles they defined through experience in id's earliest days built upon one another to produce a unique methodology and a constantly shippable codebase.

Attend GDC Europe and learn how Master of Orion was rebooted for 2016

GDC organizers are working with top game industry talent to line up great talks for this year's GDC Europe conference in Germany, and today they'd like to tip you off to one such talk from the folks at Wargaming about rebooting the classic game Master of Orion.

Come August, GDC Europe 2016 attendees will have the chance to check out "Alien Cultures: Rebooting 'Master of Orion' with a Global Team" and get an in-depth look at the process of rebooting a beloved strategy game in a way that both satisfies diehard Master of Orion fans while simultaneously showcasing the appeal of space strategy games to a new audience.

Wargaming's Chris Keeling and Jacob Beucler both worked closely on the project, and in their talk they'll discuss how the Master of Orion team overcame obstacles and managed remote third-party teams across multiple languages, time zones, and cultures. 

GDC Europe 2016 debuts Hitman, Daglow as first sessions

hitmang.jpgOrganizers of GDC Europe 2016
are pleased to announce first sessions for the Cologne, Germany-based
European edition of the world's largest game developer event - including
a Hitman level design talk from Io Interactive & an inspirational talk from 45-year video game veteran Don Daglow.

The event runs August 15th and 16th at the Cologne Congress-Centrum Ost
venue in Cologne, Germany - the same venue as massive trade/consumer
games fair Gamescom,
which kicks off the next day. All GDC Europe badgeholders will also
receive a 'trade fair' pass to attend Gamescom itself, a significant
benefit.

With a large amount of session announcements due over the next few
weeks, the initial set of talks revealed by organizers are as follows:

- Io Interactive's Jacob Mikkelsen & Mette Poedenphant Andersen will present 'Level design in Hitman: Guiding players in a non-linear sandbox', discussing the latest incarnation of Square Enix's hit stealth action game.

Registration is now open for GDC Europe 2016!

Heads up, game makers: GDC Europe is taking place this summer in Cologne, Germany and today is the day to register early at a discounted rate.

Organizers of the Game Developers Conference are pleased to announce that early registration for GDC Europe 2016 has officially opened,  there's no better place to find the essential pan-European perspective of game development and business trends currently happening throughout the continent.

Organized by UBM Tech Game Network, the event, now in its eighth year running, will run Monday through Tuesday, August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

Register now and you can save 200 euros on an All Access Pass. Plus, this year there will also be a GDC Europe Student Pass made available as a more affordable alternative to the All Access Pass -- one created specifically for qualified students interested in learning and networking at the conference.

GDC & VRDC 2016 talks are now available to watch on the GDC Vault!

Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!

GDC Vault subscribers and GDC 2016 passholders can watch all of the new talks over on either the GDC Vault's new archives of slides and talks from both GDC 2016 and from the inaugural Virtual Reality Developers Conference, which made its debut alongside GDC this year.

All of the slides collected from the event, and lots of the GDC and VRDC 2016 session videos (including all VRDC sessions and all Indie Games Summit, Advocacy Track and Game Career Seminar sessions) are available for anyone to watch completely free, and many of these talks will be added to the official GDC YouTube channel in the months ahead.

Reminder: GDC Europe 2016 call for talks closes on Friday!

Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific, to be precise.

If you have a great idea for a talk, now's the time to pitch it! Talk submissions are being accepted for Main Conference tracks in Business, Marketing & Management, Design, Production, Programming, and Visual Arts. Organizers are seeking leading industry practitioners to propose lectures and panels with significant, applicable takeaways for today's video game community.

Content submissions are also being accepted for the Independent Games Summit, so if you have a great idea for either a Main Conference or Indie Summit talk, submit it now! You can learn more about the submissions process and guidelines via the GDC Europe Submissions page.

GDC Spotlight Interviews: Amazon Appstore, Amazon Lumberyard, and Intel

|May 2016

In This Issue:

  • Amazon - As Amazon continues its efforts to provide a fully vertically integrated game development solution, we spoke to Nate Wiger, Head of Gaming Solutions Specialists at Amazon, to find out what's new with Amazon Web Services, just in time for their developer day at GDC.

GDC Europe 2016 announces dates and calls for papers

Heads up, game makers: The call for submissions to present lectures and panel sessions at the 2016 Game Developers Conference Europe is open through next Friday, April 1st, at 11:59 PM Pacific.

Organized by UBM Tech Game Network, the event, now in its eighth year in Cologne, Germany, will run Monday through Tuesday, August 15th-16th at the Cologne Congress-Centrum Ost.

Once again co-located with the European gamescom trade fair, GDC Europe 2016 will continue to provide the essential pan-European perspective of game development and highlight business trends throughout the continent.

In the wake of record-breaking attendance, GDC reveals 2017 dates

UBM Game Network's 2016 Game Developers Conference, the world's largest and longest-running event serving professionals dedicated to the art and science of making games has set a record for event attendance, with more than 27,000 game industry professionals at last week's conference in San Francisco'sMoscone Center.

This year, UBM Game Network also debuted the 2016 Virtual Reality Developers Conference, an event dedicated to the creation of new video games, entertainment and technology around virtual and augmented reality, which was held alongside GDC.

The organizers have announced that GDC will return to the Moscone Center in San Francisco from Monday, February 27 to Friday, March 3, 2017, and will see the return of VRDC. Call for submissions for both GDC and VRDC will open this summer.

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

The Witcher 3: Wild Hunt, the open-world fantasy role-playing game from developer CD Projekt RED, was honored with the Game of the Year award at tonight's 16th annual Game Developers Choice Awards ceremony during the 2016 Game Developers Conference at the Moscone Center in San Francisco.

The acclaimed title also received the award for Best Technology for its complex game engine that combines brilliant visuals with a huge game world. 

Her Story, the interactive crime fiction game from independent game developer Sam Barlow, earned the most awards of any nominee tonight, taking home the awards for Innovation, Best Narrative and Best Handheld/Mobile Game. 

Her Story takes home top honors at the 18th annual IGF Awards

Sam Barlow's Her Story took home the Seumas McNally Grand Prize for Best Independent Game and $30,000 at the 18th annual Independent Games Festival Awards tonight, hosted by the 2016 Game Developers Conference at the Moscone Convention Center in San Francisco.

In addition to the grand prize, Her Story also received the top honor for Excellence in Narrative. Her Story is an interactive crime fiction game, which engages players in a riveting murder investigation by cleverly combining taped confessions and a simple computer interface.

The night's other award recipients include Excellence in Design winner Keep Talking and Nobody Explodes from developer Steel Crate Games, which is an exhilarating race against the clock that challenges a single player to survive in a room with a ticking time bomb using the guidance of surrounding friends and teammates who have the manual to defuse it.

Nite to Unite charity gala tickets still available for GDC attendees

As the game industry gathers for the Game Developers Conference next week, organizers want to quickly remind attendees that annual game industry fundraising gala, Nite to Unite is being held alongside GDC -- and GDC passholders are eligible to buy tickets at a discount rate!

This year Nite to Unite is being hosted next Tuesday evening, March 15th at the Westin St. Francis in San Francisco by the ESA Foundation.

The ESA Foundation, of course, is a charitable arm of the video game industry, awarding scholarships to women and minorities pursuing degrees related to the industry as well as making grants to non-profit organizations that use video game technology in the furtherance of their mission.

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