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Watch Nathan Vella & Robin Hunicke host the IGF & GDC awards next week

As the game industry prepares for the 30th edition of GDC next week, organizers want to quickly remind you that both the Game Developers Choice Awards and the Independent Games Festival awards will be streamed online so everyone can take part. 

Capybara Games founder Nathan Vella returns this year to host the Independent Games Festival awards, now in its 18th year of honoring and celebrating the work of independent game makers.

The same stage will play host to veteran game designer and Funomena co-founder Robin Hunicke, who this year makes her debut as host of the 16th annual Game Developers Choice Awards!

The ceremonies kick off at 6:30 PM Pacific on Wednesday, March 16th during GDC 2016 in San Francisco. The IGF Awards are up first, followed by the GDC Awards.

PSA: Know your GDC Code of Conduct!

[The 30th edition of GDC is taking place next week, so GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlight the official code of conduct for GDC and all of its related events.]

With the 30th edition of GDC just around the corner, there is no better time to remind everyone of a set of rules we have established for the event. Please take a moment to familiarize yourself with the GDC Code of Conduct, now in its fourth year, as these rules will be strictly enforced.

Our intention is for GDC to be a friendly, safe, and welcoming environment for all regardless of gender, sexual orientation, disability, ethnicity, or religion.

We will not tolerate behavior that suggests otherwise.

Come play these cutting-edge VR games next week in GDC's VR Lounge

Good news, VR fans: Everyone attending the Game Developers Conference in San Francisco next week will have the chance to stop by the all-new VR Lounge and check out some of the latest and greatest VR games and experiences. 

The new VR Lounge, which is sponsored and curated by Epic Games, will be open to GDC attendees all next week in the West Hall of the Moscone Convention Center to provide visitors the opportunity to get hands-on (and headsets-on) with a selection of the best VR content made for HTC Vive, PlayStation VR, Oculus Rift and Gear VR. 

There will also be a ton of great VR games and experiences to try out, presented by some of the leading innovators in VR design. From one of the most advanced coop VR shooters to a breathtaking VR visit to Everest and an innovative first-person VR adventure game, here's a selection of what GDC attendees will find at the VR Lounge: 

Watch these 10 devs compete to make the best game pitch at GDC 2016

The 2016 Game Developers Conference is next week, and today show organizers want to let you know about the brave developers who will be participating in the all-new GDC Pitch event at GDC Play this year.

The perennially popular GDC Play will once again showcase some of the most interesting emerging/independent developers and their games, and the new GDC Pitch part will help select GDC Play exhibitors hone their pitching skills in front of a panel of expert judges -- as well as a live audience! 

GDC Pitch will be hosted by Jason Della Rocca of investment platform Execution Labs next Wednesday and Thursday, March 16th and 17th, during GDC 2016. The 10 selected teams (listed below) will each be offered pitch prep and training, then get 5 minutes to pitch, followed by questions, advice, and feedback from the judges.

Reminder: GDC 2016 online registration closes tomorrow!

GDC 2016 is happening next week, so here's a gentle reminder from the organizers: if you haven't registered yet, now's the time!

Online registration for GDC 2016 will close tomorrow, March 9th at 11:59 PM Pacific. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

Register now for access to a wide variety of talks, roundtable discussions, postmortems and workshops -- including some special surprises! 

For example, this year the popular Game Design Challenge returns for a very a special session to celebrate the 30th anniversary of the Game Developers Conference. A panel of talented game designers will be challenged to design a game meant to be played across 30 years - a full human generation!

30 standout reasons to attend the 30th edition of GDC next week

Get ready: The Game Developers Conference kicks off next week in San Francisco, and organizers are eager to let you know about all the great sessions, bootcamps, roundtables, interactive spaces and cool events that will be available for you to check out during the week-long show!

There's still time to buy a ticket, too -- online registration for GDC 2016 will remain open through this Wednesday, March 9th at 11:59 PM Pacific, and you can even buy a pass at the door if you like. 

This will be the 30th edition of the Game Developers Conference, and organizers are celebrating the momentous occasion in a variety of ways -- including putting together a beautiful infographic (teaser below!) that will give you a quick overview of 30 great things to see and do at the 30th GDC

Check out the latest VR tech at GDC 2016's VR Lounge

The Game Developers Conference is a week away, and organizers want to make sure you know about all of the cool interactive spaces and exhibits attendees will have access to during the big event -- especially the first-ever GDC VR Lounge!

Encompassing everything from tabletop games to Train Jam game jam prototypes and the world's leading lineup of alternative controller games, the interactive spaces at GDC are designed to introduce you to a broad slice of the most interesting work being done by game developers from across the industry. 

The new VR Lounge will be open all week during GDC in the West Hall of the Moscone Convention Center providing visitors the opportunity to get hands-on (and headsets-on) with a selection of the best VR content made for HTC Vive, PlayStation VR, Oculus Rift and Gear VR. 

So swing by and discover leading-edge virtual reality experiences sure to inspire and entertain! 

Here are your 'Best In Play' winners for GDC Play 2016!

Good news, game makers: The 2016 Game Developers Conference organizers have announced the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2016 event, which allows emerging developers to show their games at GDC.

For the Best in Play award program, all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers. All Best in Play award winners (listed below) will receive 2 All Access Passes to the 2017 Game Developers Conference.

Winners for Best in Play will also receive special designations (think: booth badges) to display at GDC 2016, where their games will be playable by all GDC attendees. If you're a GDC All-Access Pass holder, you can directly contact all GDC Play exhibitors via the GDC Play Matchmaking Software.

All of these games will be available to play in the GDC Play onsite exhibit this year at GDC Play 2016. The GDC Play exhibit will be open Wednesday through Friday, March 16th-18th, and will occupy a prominent spot on the lower level of the North Hall of the Moscone Convention Center.

Thimbleweed Park artist will share 8-bit art tips at GDC 2016

GDC 2016 is happening this month, and organizers would like to quickly let you know about a cool talk from longtime game artist Mark Ferrari about neat ways you can create 8-bit and "8-bitish" graphics for your game. 

Ferrari has created art for everything from Lucasfilm Games' Zak McKracken and the Alien Mindbenders to veteran adventure game designer Ron Gilbert's Thimbleweed Park, and he'll share what he's learned from all that work in "8-Bit & '8-Bitish' Graphics -- Outside the Box."

Check out this talk to see Ferrari demonstrate some of his techniques for drawing 8-bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation.

He will also discuss his ongoing work on Ron Gilbert's retro adventure game in deeper detail and demonstrate techniques for using Photoshop to create what he calls '8-bitish' graphics for retro games today.

Watch GDC speakers pitch their talks to you, in under a minute!

As the game industry continues to prepare for GDC 2016 in San Francisco later this month, conference organizers want to make sure you don't miss out on hearing about some of the great talks -- direct from the speakers themselves.

This year is the 30th anniversary of GDC, so we're kicking the show off with a very special Flash Backward event that will see veterans from across the game industry gathering to reflect on how the landscape of game development has changed in the past thirty years.

It's a riff on the annual Flash Forward talk showcases which give GDC attendees a quick peek at what to expect from the show every year, and like those events the Flash Backward will take place Wednesday, March 16th at 9:30 AM in the big ballroom in the west hall of Moscone Convention Center in San Francisco. But that doesn't mean we aren't doing Flash Forward talks this year!

In fact, right now the official GDC YouTube channel is filling up with videos submitted by a broad array of GDC 2016 speakers. Each one is a very brief, personal pitch for why you, dear GDC 2016 attendee, should come to that person's talk.

GDC: Don't miss the creative, innovative Experimental Gameplay Workshop!

With less than two weeks remaining before the 2016 Game Developers Conference organizers want to give you a heads-up about the great lineup taking the stage at this year's Experimental Gameplay Workshop.

This jam-packed session -- which takes place Friday, March 18th at 1:30pm in Room 135 of the San Francisco Moscone Center's North Hall -- will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres.

This year the EGW is once again curated and organized by leading creative minds Robin Hunicke and Daniel Benmergui, and it promises to be an exciting opportunity for presenters and attendees alike to explore some fresh territory in game design.

For GDC's 30th, game industry notables reflect on 30 years of making games

The game industry is gathering itself for GDC 2016 later this month, and today show organizers would like to quickly give you the rundown on a very special event that's taking place at the conference this year to celebrate the 30th anniversary of the Game Developers Conference.

"Flash Backward: 30 Years of Making Games" is a very special event where game industry luminaries will gather to look back on the last three decades of game development. The series of five-minute microtalks kicks off with GDC's founder, Chris Crawford, speaking about the state of the industry when GDC was born (in 1988!) and progresses through to present day.

The idea is to offer attendees a look back at significant trends through the eyes of the people who helped shape them, from the age of adventure games through to the heyday of MMORPGs, the rise of smartphones and tablets and the advent of virtual reality.

Come to the GDC 2016 Game Career Seminar to kickstart your career

Game Developers Conference organizers are highlighting the Game Career Seminar today in order to showcase some of its lectures, panels, and presentations aimed at helping new and aspiring developers kickstart their careers in the game business.

This one-day program will take place Friday, March 18th at the Moscone Center in San Francisco, closing out GDC week by offering attendees the chance to learn about the industry and network with leading professionals and HR representatives, both within sessions and at the show's robust Career Pavilion.

The Game Career Seminar is open to all GDC pass holders, including Expo Pass holders. It's also accessible via a special one-day Student Pass for currently enrolled students over the age of 18 -- available on-site on Friday for just $79.

Attend GDC and see how cutting-edge math can make your game better

Heads up, coders: GDC 2016 organizers would like to give you a preview of the cutting-edge discussions taking place during the day-long Math for Game Programmers tutorial which will help kick off the conference next month.

And of course if this isn't quite up your alley, remember that it's just one of many excellent Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year.)

But shucks, if the Math for Game Programmers tutorial sounds at all intriguing to you then you're in for a treat. Because as games and gaming platforms continue to evolve and diversify, so has the complexity and variety of problems facing the modern game programmer.

After all, creating the latest code for graphics, gameplay, animation, physical simulation, and artificial intelligence requires thorough knowledge of the necessary mathematical underpinnings.

Get expert F2P game dev advice at the GDC 2016 Free to Play Summit

The 2016 Game Developers Conference is happening later this month, and organizers are eager to let you know about some of the great talks on free-to-play game design that will be taking place during the March conference.

Each of these talks is part of the GDC Free to Play Summit, one of eight that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and the Free to Play Summit is shaping up to be particularly interesting this year with insightful talks from leading F2P game makers.

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