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Survey: Oculus Rift proves the most popular VR platform among devs

Results from the fourth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 2,000 game developers ahead of GDC 2016 in March.

The survey revealed that development of virtual reality games has more than doubled among participating developers, with 16 percent currently developing for VR -- up from the 7 percent of developers were working on VR projects in last year's survey.

But what specific VR platforms are they working on, and why? Today we dig a bit deeper into the VR platform data within the 2016 State of the Industry Survey to get a better sense (and a better visualization of) of where VR developers are focusing their efforts. 

Come to GDC 2016 and attend a design postmortem of Darkest Dungeon

As the GDC 2016 lineup locks into place, organizers would like to highlight some more notable Design track talks you should know about ahead of the March conference.

Red Hook Studios cofounder Tyler Sigman will be there this year delivering what promises to be an insightful, engaging look at the making of the studio's flagship game. In "Darkest Dungeon - A Design Postmortem," Sigman will reveal the greatest design challenges that faced the Darkest Dungeon team -- and how they overcame it to create a critically acclaimed game.

Game dev parents, don't forget to register for GDC 2016 childcare

Game Developers Conference organizers are proud to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program. However, the advance deadline to register for the program is February 15th -- less than one month away! 

You want to register early, because registration is handled on a first-come, first-served basis. It's also possible to register on-site, but there is no guarantee KiddieCorp will be able to accommodate on-site registrations and doing so is not recommended.

Back by popular demand, the KiddieCorp children's program is for children ages 6 months through 12 years old and will be located within the Moscone Center in San Francisco, California. The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day.

Come to GDC 2016 for practical tips on making more diverse games

We're less than two months away from GDC 2016, and today organizers would like to let you know about a great talk from 80 Days writer Meg Jayanth highlighting some concrete things you can do to make more diverse games.

Jayanth's Advocacy track talk, titled simply "10 Ways to Make Your Game More Diverse," invites attendees to consider ten straightforward ways to ensure they're engaging with fresh ideas about inclusion, representation and cultural respect.

It's a process, one that touches on everything from your game's narrative, art and visual aesthetic to its design and production process. Make time to hear what Jayanth has to say, and you'll walk away with specific examples to learn from and approachable strategies for improving your own projects.

Official GDC podcast returns, with One Life Left and Gamasutra

So One Life Left is coming back to Game Developers Conference to record some shows with Gamasutra, and -- wait -- we should probably explain what One Life Left is.

One Life Left is a radio show about video games. For an hour a week, every week, three of us (me, Simon Byron and Ann Scantlebury) chat live on actual radio about games with people who make games, and fill the rest of our allotted airtime with news, features, music and (mostly) stupid jokes.

We broadcast on Monday nights on London's brilliant Resonance 104.4FM, a station that supports the arts scene in the capital, and we've been doing that consistently for 10 years which is ridiculous. I think it means we're the longest-running video game radio show in the world, which means we are number one at something, which is great because I'm not exactly sure we're number one at making slick, professional radio.

Microsoft, Nvidia and Intel sponsor cutting-edge tech talks at GDC 2016

Passes for the Game Developers Conference 2016 are still available, and as the conference draws closer we're announcing even more sessions for the Main Conference that you'll want to check out.

Today we're highlighting a number of informative sponsored sessions from Nvidia, Intel and other influential tech companies. If you're looking for an opportunity to learn about how cutting-edge hardware and software works from a game developer's perspective, you'll want to keep these talks on your radar.

VR enthusiasts should make time to check out "Magical Realism: The Art of Creating Everest In Your Living Room with VR." Presented by Nvidia, it will feature Solfar Studios chief Kartan Perre Emilsson talking about the development of the studio's Everest VR experience and how the team pushed the limits of Unreal Engine 4 while also using 'brain hacks' to manipulate users' perceptive realism and create a more engaging, realistic VR experience.

GDC 2016: Rhianna Pratchett deconstructs Rise of the Tomb Raider's narrative design

As the 2016 Game Developers Conference approaches, organizers would like to highlight a multi-faceted panel discussion about the narrative design of Crystal Dynamics' Rise of the Tomb Raider that's taking place as part of the GDC 2016 Game Narrative Summit.

The panel, "Raid on Rise: Narrative Creation on Rise of the Tomb Raider," will feature game writer Rhianna Pratchett discussing the finer points of writing the strong story and characters of Rise of the Tomb Raider alongside a cadre of Crystal Dynamics lead narrative designers John Stafford and Cameron Suey, performance director Tore Blystad, senior story artist Jeff Adams and creative director Noah Hughes.

Get advanced graphics tips from Remedy, Nvidia and AMD at GDC 2016

 GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.

It's just one of the many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, art direction and storytelling fundamentals.

Brought to you with the collaboration of the industry's leading hardware and software vendors, the day-long Advanced Graphics Techniques Tutorial provides an in-depth look at how DirectX technologies can be applied to creating cutting-edge PC game graphics.

GDC State of the Industry: Most developers now confident about the future of VR

Results from the fourth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 2,000 game developers ahead of GDC 2016 in March.

The survey has revealed that development of virtual reality (VR) titles has more than doubled among participating developers with 16 percent currently developing for VR, up from the 7 percent of developers were working on VR projects in last year's survey.

The 2016 State of the Industry Survey marks the fourth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC 2016 in San Francisco. Organized by the UBM Tech Game Network, GDC 2016 takes place March 14-18 at the Moscone Convention Center in San Francisco, California.

Download your copy of the GDC 2016 State of the Industry report!

Game Developers Conference officials are pleased to release the full results of the fourth annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 

Highlights of this report, which is based on results of a survey of more than 2,000 game developers who have attended GDC across the past three years, have already been widely published, and include a significant uptick in interest in eSports and VR game development.

Further analysis of the full results suggests that developers are gaining renewed interest in working with publishers, and that Android and iOS are now neck-and-neck in terms of mobile game developer interest.

Riding the rails to GDC: A Q&A with Train Jam conductor Adriel Wallick

We're just weeks away from GDC 2016, and a group of developers who want to ride the rails from Chicago to California in time to attend the March conference in San Francisco -- and make a game along the way -- have signed on to do so as part of the third annual Train Jam game jam.

The brainchild of indie developer Adriel Wallick, Train Jam has become a valuable place for developers to collaborate in close proximity with the promise (and the pressure) of knowing their work will be part of a unique showcase on the GDC show floor the following week.

This year the third annual Train Jam will once again last a little over two days and take place entirely within an Amtrak train. Participants have from when the train departs Chicago's Union Station on Thursday morning, March 10th until it arrives in Emeryville on Saturday afternoon to make the greatest game they can with whatever tools they can bring, borrow or build.

Come to VRDC for VR production tips from the experts at Kite & Lightning

Today Game Developers Conference organizers are proud to highlight another great talk for the Virtual Reality Developers Conference, a sister conference that will take place alongside GDC 2016 in San Francisco this March.

Like the eight focused Summits at GDC, the VRDC jumpstarts the week with two full days of lectures, panels, postmortems, and more to foster community-building and knowledge-sharing within the nascent VR/AR development industry. 

Conference officials are pleased to welcome VR experts Ikrima Elhassan and Cory Strassburger, co-founders of the VR production house Kite & Lightning, to share their knowledge in a talk simply titled "VR Production & Development: A Deep Dive Into Kite & Lightning's Workflow."

GDC 2016: See how UX helped boost Epic's game production efforts

With GDC 2016 on the horizon, organizers are excited to announce another great talk that will be taking place at the conference in March.

Epic Games director of user experience Celia Hodent will be taking the stage alongside Epic senior producer Heather Chandler to share the story of "How We Introduced UX to Epic Games' Production Pipeline."

It's a great session, part of the GDC 2016 Production track of talks, in which attendees will learn how to implement some of the critical techniques that helped Epic foster collaboration between its user experience team and development team.


Attend GDC for Epic insight into the psychology of player engagement

As the GDC 2016 lineup begins to come together, organizers would like to highlight a few notable Design track talks you should know about ahead of the March conference.

Chief among them is "The Gamer's Brain, Part 2: UX of Onboarding and Player Engagement," Epic Games director of user experience Celia Hodent's follow-up to her popular talk at GDC last year on the psychology of player engagement.

Engaging your players within the first few minutes of play is a delicate endeavor, but it's become a critical aspect of development in the era of free-to-play games. Drawing on her experience at Epic on games like Fortnite (pictured), Hodent will show you the common onboarding pitfalls of F2P game design and offer some basic brain facts related to how people learn -- and how you can apply this knowledge to improve your game's design.


Attend GDC 2016's AI Summit and learn to make games smarter

As the 2016 Game Developers Conference draws nigh, organizers are eager to let you know about some of the great AI-focused talks that will be taking place during the March conference.

Each of these talks is part of the GDC AI Summit, one of eight that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and the AI Summit is no exception. This year, Insomniac senior programmer Jan Mueller will be participating by delivering a talk on "Mind Your Step: Avoiding 3 Common Pitfalls in AI Development."

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