The lineup for this October's GDC Online continues to grow this week, as show organizers have added a trio of new design-focused sessions featuring a postmortem of Zynga's CastleVille, EVE Online developer CCP on sandbox game design, and a look at how to enhance your franchise with complementary companion games.
These new talks all fall within GDC Online's Design track as part of the show's Main Conference, which offers come of the world's leading content on persistent and online games. The event will be held Tuesday, October 9 to Thursday, October 11 at the Austin Convention Center in Austin, Texas.
The full details on these newly-announced sessions are as follows:
- In "CastleVille Postmortem: What Went Right and Wrong," Zynga designers William Lemons and Bruce Shelley will peel back the curtain on one of the social game giant's newest and most popular Facebook titles.
Zynga Dallas, the studio behind CastleVille (and formerly known as Bonfire Studios) was founded by a number of veterans from the popular Age of Empires franchise, and in this session Lemons and Shelley will explain how the team leveraged its experience working on RTS games while meeting the demands of modern social game design.
- Elsewhere, Matthew Woodward of EVE Online developer CCP Games will share his thoughts on the design theory behind sandbox online games.
His session, dubbed "The Other White Meat: Design Architecture for Sandbox Games," will pick the genre apart piece by piece, analyzing the importance of social networks, emergent gameplay, and self-sustaining systems. Woodward will also discuss a number of practical design lessons developers can apply to their own sandbox titles.
- Finally, Ben Miller and Matt Griswald, two of the lead developers behind the Resistance 3 companion web-based strategy game Global Resistance, will discuss what it takes to make a robust and successful complementary title that benefits a larger, AAA release.
Their session, "Take Your Companion Game to the Next Level," will examine the design of Global Resistance, demonstrating how the game's design, format, and online community helped draw attention to its AAA big brother on PlayStation 3.