GDC 2012 may have come and gone, but the GDC Vault service is working to keep the show's spirit alive by debuting new free videos of its most popular lectures. This week, the service has added a handful of free sessions that offer a glimpse at GDC 2012's notable Summits.
This new batch of free content includes the extremely popular 'Indie Soapbox' panel, a postmortem from Fruit Ninja developer Halfbrick, an education-focused talk from adventure game veteran Brian Moriarty, and an overview of online globalization from the CEO of social game developer Wooga.
As part of the GDC Summits, all of these videos provide a targeted look at some of the most pertinent and emerging sectors in the modern game business. Each session offers some important insight on game creation, and developers looking to stay on top of the latest industry trends might learn a thing or two from these various GDC 2012 Summit speakers.
Here are the newest free Summit videos to join the GDC Vault:
- The 'Indie Soapbox' session, part of GDC 2012's Independent Games Summit, gives 10 prominent independent developers a chance to tell the world about the things they care about most when it comes to making games. The session features developers like Polytron's Phil Fish (Fez), Team Colorblind's Ben Ruiz, and Lazy 8's Rob Jagnow (Cogs), and covers everything from the "egocentric" indie community to how games function as "3D media objects."
It's a wild, fast-paced session to be sure, but it offers the rare chance to peek into the minds of some of the industry's most eccentric, creative, and influential indie developers. If you've ever wondered what makes these successful indies tick, now's your chance to find out. [GDC Vault free video]
- Elsewhere, over in the Smartphone and Tablet Games Summit, Hafbrick's Luke Muscat looks back at the studio's popular Fruit Ninja and Jetpack Joyride, and shares some important lessons about maintaining support for a mobile game after its initial launch. Along the way, he points to several occasions in which Halfbrick's game updates introduced some severe problems on the app market, and explains how other developers can avoid making these mistakes themselves. [GDC Vault free video]
- As part of GDC Education Summit, Infocom and LucasArts veteran Brian Moriarty (Beyond Zork, Loom) outlines the "sinister" approach he uses to teach game design to students at the Worcester Polytechnic Institute. Rather than teaching them about the development process step by step, Moriarty provides his students with a custom, simplified game engine, dubbed "Perlenspiel," and tasks them with making their own pixel-based game from scratch. This approach gives students direct hands-on experience with game creation, and the simplicity of the Perlenspiel engine encourages them to focus on design above all else. [GDC Vault free video]