Game Developers Conference 2012 show organizers have unveiled a trio of newer sessions for the Localization Summit, featuring Square Enix on multi-language development, Crytek on minimizing risk, and a series of microtalks on the key issues surrounding game localization.
These sessions join a number of other exciting talks for the event's Localization Summit, which will cover topics ranging from emerging translation strategies, tips for maximizing ROI, and how to expand a game's global reach.
As one of GDC 2012's eight specialized Summits, the Localization Summit will take place during the first two days of the show -- from Monday, March 5 through Tuesday, March 6 at the Moscone Center in San Francisco.
Those interested in checking out any of the Summit content can do so by registering for an All Access or Summits & Tutorials pass on the official GDC website.
Here are the newest localization-focused talks to be added to GDC 2012's lineup:
- In "Audio Localization Done Right: Simultaneous Scripting and Recording," Square Enix audio programmer Hikaru Taniyama and localization translator Masaharu Shibayama will showcase the Final Fantasy creator's internal localization tool to demonstrate how to enable simultaneous audio script translation and multi-language recording. Through this presentation, the speakers will demonstrate some key tips for streamlining the localization process and allocating developer resources.
- Elsewhere, Crytek localization manager Judith Matz will shed some light on what localization entails, and what other developers should take care of before the process takes place. The talk, titled "Crysis Management: Localization from a Developer's Perspective," will pinpoint critical localization risks that arise during game production, and will offer some strategies to prevent these risks from turning into real disasters.
- Finally, the Localization Summit will host its very first series of microtalks on the key issues facing the discipline. During "Localization Microtalks: Around the World with Five Topics in Sixty Minutes," speakers from U-Trax, NekoNeko, GamersFirst, Quirkat, and Monotype Imaging will discuss marketing, typographic considerations, indie adaptations, and much more.
In addition to the above sessions, the Localization Summit will also feature high-profile, previously announced talks on the multi-language translation for Blizzard's StarCraft II, tips for localizing in Europe, and a special session with localization legend Ted Woolsey (Final Fantasy series) and industry veteran Matt Whiting on using lessons from the past to inform the future.
For more information on these or any other sessions at GDC 2012, please check out the event's official Schedule Builder, which shows the current, growing lineup for the show so far.
Also be sure to keep an eye on the official GDC news blog, or subscribe to updates via Twitter, Facebook, or RSS. GDC 2012 will take place March 5 through March 9 at the Moscone Center in San Francisco.