Monday, March 18, 2019

Skilled video game animators wield a unique blend of art, design and technical prowess to get the job done, and the Animation Bootcamp is at the forefront of sharing the relevant knowledge with developers everywhere. Back for a seventh year, this tutorial brings together a group of experienced and specialized animation experts across AAA and Indie. The Animation Bootcamp rallies developers from all over the industry to focus on deep-dive discussions into the needs of strong character performances and player communication. The day will go through all facets of animation expertise: 'traditional' focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, the day will show how the unique demands of game creation is creating the need for not just great animators, but great developers.

Featured 2018 Animation Bootcamp Sessions

High Resolution Pixel Art and Animation

Kyle Bunk (Firaxis Games)

Bringing Life to the Machines of 'Horizon Zero Dawn'

Richard Oud (Guerrilla Games)

'Middle-earth: Shadow of War': Creating Multi-Character Combat Animations

John Piel (Monolith Productions), Camille Chu (Monolith Productions)

Animation Bootcamp Sessions at GDC 2019

Animation Bootcamp Organizers

Lana Bachynski

Blizzard Entertainment

Michael Jungbluth

Bioware

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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