Tuesday, March 19, 2019
Returning for its tenth year at GDC, the Level Design Workshop offers an all-day series of talks covering topics across the vast spectrum of this crucial aspect of game design. Historically, LD Workshop presentations run the gamut from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow. The LD Workshop organizers have curated a diverse mix of established and emerging voices from all corners of the level design world to present an entertaining and enlightening agenda of talks for attendees.
Featured Level Design Workshop Session
Level Design Workshop
Clint Hocking (Ubisoft Toronto), Jim Brown (Epic Games)
Level Design Workshop Sessions at GDC 2019
Level Design Workshop Organizers