Tuesday, March 19, 2019

Technical Art is an ever-evolving discipline, with TAs playing key roles in developing efficient pipelines, creating visually sophisticated content, and optimizing performance. TAs bridge the gap between content creators and engineers, and wear many hats in the process. No matter which or how many hats a technical artist wears, they're always firefighting and managing crises around their studios. This year's Technical Artist Bootcamp aims to help TAs around the industry find the tools and skills they need to manage the turbulent waves of game development at their own studios. Speakers will present new tools, techniques, and turn our attention to the future of the Technical Art discipline.

View 2018 Technical Artist Bootcamp Sessions

Technical Artist Bootcamp: Procedural Islands of 'Dauntless'

Mykola Konyk (Phoenix Labs)

Michael Trottier (Phoenix Labs)

Technical Artist Bootcamp: Shaders 301

Ben Cloward (BioWare)

Technical Artist Bootcamp: Zen in the Art of Rigging

Brian Venisky (Avalanche Studios (NYC)

Technical Artist Bootcamp Organizer

Matt Oztalay

Certain Affinity

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